Satisfactory · Oil refining | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Oil refining, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Polymer Resin

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude Oil6 m³60
+ Fuel4 m³40
+ Polymer Resin3 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fuel · 6 Seconds

Crude Oil × 6 → Fuel × 4 + Polymer Resin × 3

Station: Refinery

Alternate: Heavy Oil Residue · 6 Seconds

Crude Oil × 3 → Heavy Oil Residue × 4 + Polymer Resin × 2

Station: Refinery

Alternate: Polymer Resin · 6 Seconds

Crude Oil × 6 → Polymer Resin × 13 + Heavy Oil Residue × 2

Station: Refinery

A worked example

Suppose you want 10 × Polymer Resin. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Crude Oil × 24.

Check the source ↗ · 1.0 snapshot

Petroleum Coke

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Heavy Oil Residue4 m³40
+ Petroleum Coke12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Petroleum Coke · 6 Seconds

Heavy Oil Residue × 4 → Petroleum Coke × 12

Station: Refinery

A worked example

Suppose you want 37 × Petroleum Coke. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Heavy Oil Residue × 16.

Check the source ↗ · 1.0 snapshot

Heavy Oil Residue

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude Oil3 m³30
+ Plastic2 20
+ Heavy Oil Residue1 m³10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Plastic · 6 Seconds

Crude Oil × 3 → Plastic × 2 + Heavy Oil Residue × 1

Station: Refinery

Rubber · 6 Seconds

Crude Oil × 3 → Rubber × 2 + Heavy Oil Residue × 2

Station: Refinery

Unpackage Heavy Oil Residue · 6 Seconds

Packaged Heavy Oil Residue × 2 → Heavy Oil Residue × 2 + Empty Canister × 2

Station: Packager

Alternate: Heavy Oil Residue · 6 Seconds

Crude Oil × 3 → Heavy Oil Residue × 4 + Polymer Resin × 2

Station: Refinery

Alternate: Polymer Resin · 6 Seconds

Crude Oil × 6 → Polymer Resin × 13 + Heavy Oil Residue × 2

Station: Refinery

A worked example

Suppose you want 4 × Heavy Oil Residue. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Crude Oil × 12.

Check the source ↗ · 1.0 snapshot

Crude Oil

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Packaged Oil2 60
+ Crude Oil2 m³60
+ Empty Canister2 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Unpackage Oil · 2 Seconds

Packaged Oil × 2 → Crude Oil × 2 + Empty Canister × 2

Station: Packager

A worked example

Suppose you want 7 × Crude Oil. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Packaged Oil × 8.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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