Satisfactory · Oil refining | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Oil refining, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Polymer Resin
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Crude Oil | 6 m³ | 60 |
| + Fuel | 4 m³ | 40 |
| + Polymer Resin | 3 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fuel · 6 Seconds
Crude Oil × 6 → Fuel × 4 + Polymer Resin × 3
Station: Refinery
Alternate: Heavy Oil Residue · 6 Seconds
Crude Oil × 3 → Heavy Oil Residue × 4 + Polymer Resin × 2
Station: Refinery
Alternate: Polymer Resin · 6 Seconds
Crude Oil × 6 → Polymer Resin × 13 + Heavy Oil Residue × 2
Station: Refinery
A worked example
Suppose you want 10 × Polymer Resin. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Crude Oil × 24.
Check the source ↗ · 1.0 snapshot
Petroleum Coke
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Heavy Oil Residue | 4 m³ | 40 |
| + Petroleum Coke | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Petroleum Coke · 6 Seconds
Heavy Oil Residue × 4 → Petroleum Coke × 12
Station: Refinery
A worked example
Suppose you want 37 × Petroleum Coke. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Heavy Oil Residue × 16.
Check the source ↗ · 1.0 snapshot
Heavy Oil Residue
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Crude Oil | 3 m³ | 30 |
| + Plastic | 2 | 20 |
| + Heavy Oil Residue | 1 m³ | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Plastic · 6 Seconds
Crude Oil × 3 → Plastic × 2 + Heavy Oil Residue × 1
Station: Refinery
Rubber · 6 Seconds
Crude Oil × 3 → Rubber × 2 + Heavy Oil Residue × 2
Station: Refinery
Unpackage Heavy Oil Residue · 6 Seconds
Packaged Heavy Oil Residue × 2 → Heavy Oil Residue × 2 + Empty Canister × 2
Station: Packager
Alternate: Heavy Oil Residue · 6 Seconds
Crude Oil × 3 → Heavy Oil Residue × 4 + Polymer Resin × 2
Station: Refinery
Alternate: Polymer Resin · 6 Seconds
Crude Oil × 6 → Polymer Resin × 13 + Heavy Oil Residue × 2
Station: Refinery
A worked example
Suppose you want 4 × Heavy Oil Residue. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Crude Oil × 12.
Check the source ↗ · 1.0 snapshot
Crude Oil
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Packaged Oil | 2 | 60 |
| + Crude Oil | 2 m³ | 60 |
| + Empty Canister | 2 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Unpackage Oil · 2 Seconds
Packaged Oil × 2 → Crude Oil × 2 + Empty Canister × 2
Station: Packager
A worked example
Suppose you want 7 × Crude Oil. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Packaged Oil × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.