Satisfactory · Liquid fuels | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Liquid fuels, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Rocket Fuel

100 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Turbofuel6 m³60
− Nitric Acid1 m³10
+ Rocket Fuel10 m³100
+ Compacted Coal1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket Fuel · 6 Seconds

Turbofuel × 6 + Nitric Acid × 1 → Rocket Fuel × 10 + Compacted Coal × 1

Station: Blender

Unpackage Rocket Fuel · 1 Seconds

Packaged Rocket Fuel × 1 → Rocket Fuel × 2 + Empty Fluid Tank × 1

Station: Packager

Alternate: Nitro Rocket Fuel · 2.4 Seconds

Fuel × 4 + Nitrogen Gas × 3 + Sulfur × 4 + Coal × 2 → Rocket Fuel × 6 + Compacted Coal × 1

Station: Blender

A worked example

Suppose you want 31 × Rocket Fuel. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Turbofuel × 24 and Nitric Acid × 4.

Check the source ↗ · 1.0 snapshot

Ionized Fuel

40 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Rocket Fuel16 m³40
− Power Shard1 2.5
+ Ionized Fuel16 m³40
+ Compacted Coal2 5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ionized Fuel · 24 Seconds

Rocket Fuel × 16 + Power Shard × 1 → Ionized Fuel × 16 + Compacted Coal × 2

Station: Refinery

Unpackage Ionized Fuel · 3 Seconds

Packaged Ionized Fuel × 2 → Ionized Fuel × 4 + Empty Fluid Tank × 2

Station: Packager

Alternate: Dark-Ion Fuel · 3 Seconds

Packaged Rocket Fuel × 12 + Dark Matter Crystal × 4 → Ionized Fuel × 10 + Compacted Coal × 2

Station: Converter

A worked example

Suppose you want 49 × Ionized Fuel. This recipe produces 16 per operation, so you need 4 operations. That produces 64 in total, leaving 15 extra. The direct material list is Rocket Fuel × 64 and Power Shard × 4.

Check the source ↗ · 1.0 snapshot

Turbofuel

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Packaged Turbofuel2 20
+ Turbofuel2 m³20
+ Empty Canister2 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Unpackage Turbofuel · 6 Seconds

Packaged Turbofuel × 2 → Turbofuel × 2 + Empty Canister × 2

Station: Packager

Alternate: Turbo Blend Fuel · 8 Seconds

Fuel × 2 + Heavy Oil Residue × 4 + Sulfur × 3 + Petroleum Coke × 3 → Turbofuel × 6

Station: Blender

Alternate: Turbo Heavy Fuel · 8 Seconds

Heavy Oil Residue × 5 + Compacted Coal × 4 → Turbofuel × 4

Station: Refinery

Turbofuel · 16 Seconds

Fuel × 6 + Compacted Coal × 4 → Turbofuel × 5

Station: Refinery

A worked example

Suppose you want 7 × Turbofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Packaged Turbofuel × 8.

Check the source ↗ · 1.0 snapshot

Fuel

40 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude Oil6 m³60
+ Fuel4 m³40
+ Polymer Resin3 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fuel · 6 Seconds

Crude Oil × 6 → Fuel × 4 + Polymer Resin × 3

Station: Refinery

Residual Fuel · 6 Seconds

Heavy Oil Residue × 6 → Fuel × 4

Station: Refinery

Unpackage Fuel · 2 Seconds

Packaged Fuel × 2 → Fuel × 2 + Empty Canister × 2

Station: Packager

Alternate: Diluted Fuel · 6 Seconds

Heavy Oil Residue × 5 + Water × 10 → Fuel × 10

Station: Blender

A worked example

Suppose you want 13 × Fuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Crude Oil × 24.

Check the source ↗ · 1.0 snapshot

Liquid Biofuel

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Solid Biofuel6 90
− Water3 m³45
+ Liquid Biofuel4 m³60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Liquid Biofuel · 4 Seconds

Solid Biofuel × 6 + Water × 3 → Liquid Biofuel × 4

Station: Refinery

Unpackage Liquid Biofuel · 2 Seconds

Packaged Liquid Biofuel × 2 → Liquid Biofuel × 2 + Empty Canister × 2

Station: Packager

A worked example

Suppose you want 13 × Liquid Biofuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Solid Biofuel × 24 and Water × 12.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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