Satisfactory · Liquid fuels | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Liquid fuels, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Rocket Fuel
100 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Turbofuel | 6 m³ | 60 |
| − Nitric Acid | 1 m³ | 10 |
| + Rocket Fuel | 10 m³ | 100 |
| + Compacted Coal | 1 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket Fuel · 6 Seconds
Turbofuel × 6 + Nitric Acid × 1 → Rocket Fuel × 10 + Compacted Coal × 1
Station: Blender
Unpackage Rocket Fuel · 1 Seconds
Packaged Rocket Fuel × 1 → Rocket Fuel × 2 + Empty Fluid Tank × 1
Station: Packager
Alternate: Nitro Rocket Fuel · 2.4 Seconds
Fuel × 4 + Nitrogen Gas × 3 + Sulfur × 4 + Coal × 2 → Rocket Fuel × 6 + Compacted Coal × 1
Station: Blender
A worked example
Suppose you want 31 × Rocket Fuel. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Turbofuel × 24 and Nitric Acid × 4.
Check the source ↗ · 1.0 snapshot
Ionized Fuel
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Rocket Fuel | 16 m³ | 40 |
| − Power Shard | 1 | 2.5 |
| + Ionized Fuel | 16 m³ | 40 |
| + Compacted Coal | 2 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Ionized Fuel · 24 Seconds
Rocket Fuel × 16 + Power Shard × 1 → Ionized Fuel × 16 + Compacted Coal × 2
Station: Refinery
Unpackage Ionized Fuel · 3 Seconds
Packaged Ionized Fuel × 2 → Ionized Fuel × 4 + Empty Fluid Tank × 2
Station: Packager
Alternate: Dark-Ion Fuel · 3 Seconds
Packaged Rocket Fuel × 12 + Dark Matter Crystal × 4 → Ionized Fuel × 10 + Compacted Coal × 2
Station: Converter
A worked example
Suppose you want 49 × Ionized Fuel. This recipe produces 16 per operation, so you need 4 operations. That produces 64 in total, leaving 15 extra. The direct material list is Rocket Fuel × 64 and Power Shard × 4.
Check the source ↗ · 1.0 snapshot
Turbofuel
20 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Packaged Turbofuel | 2 | 20 |
| + Turbofuel | 2 m³ | 20 |
| + Empty Canister | 2 | 20 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Unpackage Turbofuel · 6 Seconds
Packaged Turbofuel × 2 → Turbofuel × 2 + Empty Canister × 2
Station: Packager
Alternate: Turbo Blend Fuel · 8 Seconds
Fuel × 2 + Heavy Oil Residue × 4 + Sulfur × 3 + Petroleum Coke × 3 → Turbofuel × 6
Station: Blender
Alternate: Turbo Heavy Fuel · 8 Seconds
Heavy Oil Residue × 5 + Compacted Coal × 4 → Turbofuel × 4
Station: Refinery
Turbofuel · 16 Seconds
Fuel × 6 + Compacted Coal × 4 → Turbofuel × 5
Station: Refinery
A worked example
Suppose you want 7 × Turbofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Packaged Turbofuel × 8.
Check the source ↗ · 1.0 snapshot
Fuel
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Crude Oil | 6 m³ | 60 |
| + Fuel | 4 m³ | 40 |
| + Polymer Resin | 3 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fuel · 6 Seconds
Crude Oil × 6 → Fuel × 4 + Polymer Resin × 3
Station: Refinery
Residual Fuel · 6 Seconds
Heavy Oil Residue × 6 → Fuel × 4
Station: Refinery
Unpackage Fuel · 2 Seconds
Packaged Fuel × 2 → Fuel × 2 + Empty Canister × 2
Station: Packager
Alternate: Diluted Fuel · 6 Seconds
Heavy Oil Residue × 5 + Water × 10 → Fuel × 10
Station: Blender
A worked example
Suppose you want 13 × Fuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Crude Oil × 24.
Check the source ↗ · 1.0 snapshot
Liquid Biofuel
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Solid Biofuel | 6 | 90 |
| − Water | 3 m³ | 45 |
| + Liquid Biofuel | 4 m³ | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Liquid Biofuel · 4 Seconds
Solid Biofuel × 6 + Water × 3 → Liquid Biofuel × 4
Station: Refinery
Unpackage Liquid Biofuel · 2 Seconds
Packaged Liquid Biofuel × 2 → Liquid Biofuel × 2 + Empty Canister × 2
Station: Packager
A worked example
Suppose you want 13 × Liquid Biofuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Solid Biofuel × 24 and Water × 12.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.