Satisfactory · Explosive powders | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Explosive powders, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Black Powder

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Coal1 15
− Sulfur1 15
+ Black Powder2 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Black Powder · 4 Seconds

Coal × 1 + Sulfur × 1 → Black Powder × 2

Station: Assembler

Alternate: Fine Black Powder · 8 Seconds

Sulfur × 1 + Compacted Coal × 2 → Black Powder × 6

Station: Assembler

A worked example

Suppose you want 7 × Black Powder. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Coal × 4 and Sulfur × 4.

Check the source ↗ · 1.0 snapshot

Smokeless Powder

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Black Powder2 20
− Heavy Oil Residue1 m³10
+ Smokeless Powder2 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Smokeless Powder · 6 Seconds

Black Powder × 2 + Heavy Oil Residue × 1 → Smokeless Powder × 2

Station: Refinery

A worked example

Suppose you want 7 × Smokeless Powder. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Black Powder × 8 and Heavy Oil Residue × 4.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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