Satisfactory · Explosive powders | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Explosive powders, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Black Powder
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Coal | 1 | 15 |
| − Sulfur | 1 | 15 |
| + Black Powder | 2 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Black Powder · 4 Seconds
Coal × 1 + Sulfur × 1 → Black Powder × 2
Station: Assembler
Alternate: Fine Black Powder · 8 Seconds
Sulfur × 1 + Compacted Coal × 2 → Black Powder × 6
Station: Assembler
A worked example
Suppose you want 7 × Black Powder. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Coal × 4 and Sulfur × 4.
Check the source ↗ · 1.0 snapshot
Smokeless Powder
20 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Black Powder | 2 | 20 |
| − Heavy Oil Residue | 1 m³ | 10 |
| + Smokeless Powder | 2 | 20 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Smokeless Powder · 6 Seconds
Black Powder × 2 + Heavy Oil Residue × 1 → Smokeless Powder × 2
Station: Refinery
A worked example
Suppose you want 7 × Smokeless Powder. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Black Powder × 8 and Heavy Oil Residue × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.