Satisfactory · Copper processing | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Copper processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Copper Ore

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Raw Quartz10 100
+ Copper Ore12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Copper Ore (Quartz) · 6 Seconds

Reanimated SAM × 1 + Raw Quartz × 10 → Copper Ore × 12

Station: Converter

Copper Ore (Sulfur) · 6 Seconds

Reanimated SAM × 1 + Sulfur × 12 → Copper Ore × 12

Station: Converter

A worked example

Suppose you want 37 × Copper Ore. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Raw Quartz × 40.

Check the source ↗ · 1.0 snapshot

Copper Sheet

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Copper Ingot2 20
+ Copper Sheet1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Copper Sheet · 6 Seconds

Copper Ingot × 2 → Copper Sheet × 1

Station: Constructor

Alternate: Steamed Copper Sheet · 8 Seconds

Copper Ingot × 3 + Water × 3 → Copper Sheet × 3

Station: Refinery

A worked example

Suppose you want 4 × Copper Sheet. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper Ingot × 8.

Check the source ↗ · 1.0 snapshot

Copper Ingot

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Copper Ore1 30
+ Copper Ingot1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Copper Ingot · 2 Seconds

Copper Ore × 1 → Copper Ingot × 1

Station: Smelter

Alternate: Copper Alloy Ingot · 6 Seconds

Copper Ore × 5 + Iron Ore × 5 → Copper Ingot × 10

Station: Foundry

Alternate: Leached Copper Ingot · 12 Seconds

Copper Ore × 9 + Sulfuric Acid × 5 → Copper Ingot × 22

Station: Refinery

Alternate: Tempered Copper Ingot · 12 Seconds

Copper Ore × 5 + Petroleum Coke × 8 → Copper Ingot × 12

Station: Foundry

Alternate: Pure Copper Ingot · 24 Seconds

Copper Ore × 6 + Water × 4 → Copper Ingot × 15

Station: Refinery

A worked example

Suppose you want 4 × Copper Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper Ore × 4.

Check the source ↗ · 1.0 snapshot

Copper Powder

50 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Copper Ingot30 300
+ Copper Powder5 50

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Copper Powder · 6 Seconds

Copper Ingot × 30 → Copper Powder × 5

Station: Constructor

A worked example

Suppose you want 16 × Copper Powder. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Copper Ingot × 120.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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