Satisfactory · Copper processing | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Copper processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Copper Ore
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Raw Quartz | 10 | 100 |
| + Copper Ore | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Copper Ore (Quartz) · 6 Seconds
Reanimated SAM × 1 + Raw Quartz × 10 → Copper Ore × 12
Station: Converter
Copper Ore (Sulfur) · 6 Seconds
Reanimated SAM × 1 + Sulfur × 12 → Copper Ore × 12
Station: Converter
A worked example
Suppose you want 37 × Copper Ore. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Raw Quartz × 40.
Check the source ↗ · 1.0 snapshot
Copper Sheet
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Copper Ingot | 2 | 20 |
| + Copper Sheet | 1 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Copper Sheet · 6 Seconds
Copper Ingot × 2 → Copper Sheet × 1
Station: Constructor
Alternate: Steamed Copper Sheet · 8 Seconds
Copper Ingot × 3 + Water × 3 → Copper Sheet × 3
Station: Refinery
A worked example
Suppose you want 4 × Copper Sheet. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper Ingot × 8.
Check the source ↗ · 1.0 snapshot
Copper Ingot
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Copper Ore | 1 | 30 |
| + Copper Ingot | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Copper Ingot · 2 Seconds
Copper Ore × 1 → Copper Ingot × 1
Station: Smelter
Alternate: Copper Alloy Ingot · 6 Seconds
Copper Ore × 5 + Iron Ore × 5 → Copper Ingot × 10
Station: Foundry
Alternate: Leached Copper Ingot · 12 Seconds
Copper Ore × 9 + Sulfuric Acid × 5 → Copper Ingot × 22
Station: Refinery
Alternate: Tempered Copper Ingot · 12 Seconds
Copper Ore × 5 + Petroleum Coke × 8 → Copper Ingot × 12
Station: Foundry
Alternate: Pure Copper Ingot · 24 Seconds
Copper Ore × 6 + Water × 4 → Copper Ingot × 15
Station: Refinery
A worked example
Suppose you want 4 × Copper Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper Ore × 4.
Check the source ↗ · 1.0 snapshot
Copper Powder
50 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Copper Ingot | 30 | 300 |
| + Copper Powder | 5 | 50 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Copper Powder · 6 Seconds
Copper Ingot × 30 → Copper Powder × 5
Station: Constructor
A worked example
Suppose you want 16 × Copper Powder. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Copper Ingot × 120.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.