Satisfactory · Alien research and power | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Alien research and power, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Power Shard
7.5 per minute · Buildings needed (rounded up): 8
| Source data | Batches | per minute |
|---|---|---|
| − Blue Power Slug | 1 | 7.5 |
| + Power Shard | 1 | 7.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Power Shard (1) · 8 Seconds
Blue Power Slug × 1 → Power Shard × 1
Station: Constructor
Power Shard (2) · 12 Seconds
Yellow Power Slug × 1 → Power Shard × 2
Station: Constructor
Power Shard (5) · 24 Seconds
Purple Power Slug × 1 → Power Shard × 5
Station: Constructor
Synthetic Power Shard · 12 Seconds
Time Crystal × 2 + Dark Matter Crystal × 2 + Quartz Crystal × 12 + Excited Photonic Matter × 12 → Power Shard × 1 + Dark Matter Residue × 12
Station: Quantum Encoder
A worked example
Suppose you want 4 × Power Shard. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Blue Power Slug × 4.
Check the source ↗ · 1.0 snapshot
Alien Power Matrix
2.5 per minute · Buildings needed (rounded up): 24
| Source data | Batches | per minute |
|---|---|---|
| − SAM Fluctuator | 5 | 12.5 |
| − Power Shard | 3 | 7.5 |
| − Superposition Oscillator | 3 | 7.5 |
| − Excited Photonic Matter | 24 m³ | 60 |
| + Alien Power Matrix | 1 | 2.5 |
| + Dark Matter Residue | 24 m³ | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Alien Power Matrix · 24 Seconds
SAM Fluctuator × 5 + Power Shard × 3 + Superposition Oscillator × 3 + Excited Photonic Matter × 24 → Alien Power Matrix × 1 + Dark Matter Residue × 24
Station: Quantum Encoder
A worked example
Suppose you want 4 × Alien Power Matrix. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is SAM Fluctuator × 20, Power Shard × 12, Superposition Oscillator × 12, and Excited Photonic Matter × 96.
Check the source ↗ · 1.0 snapshot
Alien DNA Capsule
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Alien Protein | 1 | 10 |
| + Alien DNA Capsule | 1 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Alien DNA Capsule · 6 Seconds
Alien Protein × 1 → Alien DNA Capsule × 1
Station: Constructor
A worked example
Suppose you want 4 × Alien DNA Capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Alien Protein × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.