Satisfactory · Alien research and power | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Alien research and power, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Power Shard

7.5 per minute · Buildings needed (rounded up): 8

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Blue Power Slug1 7.5
+ Power Shard1 7.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Power Shard (1) · 8 Seconds

Blue Power Slug × 1 → Power Shard × 1

Station: Constructor

Power Shard (2) · 12 Seconds

Yellow Power Slug × 1 → Power Shard × 2

Station: Constructor

Power Shard (5) · 24 Seconds

Purple Power Slug × 1 → Power Shard × 5

Station: Constructor

Synthetic Power Shard · 12 Seconds

Time Crystal × 2 + Dark Matter Crystal × 2 + Quartz Crystal × 12 + Excited Photonic Matter × 12 → Power Shard × 1 + Dark Matter Residue × 12

Station: Quantum Encoder

A worked example

Suppose you want 4 × Power Shard. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Blue Power Slug × 4.

Check the source ↗ · 1.0 snapshot

Alien Power Matrix

2.5 per minute · Buildings needed (rounded up): 24

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− SAM Fluctuator5 12.5
− Power Shard3 7.5
− Superposition Oscillator3 7.5
− Excited Photonic Matter24 m³60
+ Alien Power Matrix1 2.5
+ Dark Matter Residue24 m³60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Alien Power Matrix · 24 Seconds

SAM Fluctuator × 5 + Power Shard × 3 + Superposition Oscillator × 3 + Excited Photonic Matter × 24 → Alien Power Matrix × 1 + Dark Matter Residue × 24

Station: Quantum Encoder

A worked example

Suppose you want 4 × Alien Power Matrix. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is SAM Fluctuator × 20, Power Shard × 12, Superposition Oscillator × 12, and Excited Photonic Matter × 96.

Check the source ↗ · 1.0 snapshot

Alien DNA Capsule

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Alien Protein1 10
+ Alien DNA Capsule1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Alien DNA Capsule · 6 Seconds

Alien Protein × 1 → Alien DNA Capsule × 1

Station: Constructor

A worked example

Suppose you want 4 × Alien DNA Capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Alien Protein × 4.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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