Rust
Workbench Level 1 · Rust: Ingredients and crafting planner
Workbench Level 1 · Wood × 500 + Metal Fragments × 100
What the data says
Workbench Level 1
- Required workbench
- None
- Recipe / training time (s)
- 15
- Stack size
- 1
- Default blueprint
- Yes
| Detail | Value |
|---|---|
| Wood | 500 |
| Metal Fragments | 100 |
Using this reference
Before gathering materials for Workbench Level 1, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.
Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.
A worked example
Suppose you want 4 × Workbench Level 1. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wood × 2000 and Metal Fragments × 400.
One useful comparison
For Recipe / training time (s), Workbench Level 1 is listed at 15, compared with 25 for Large Furnace: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- Wood × 500
- Metal Fragments × 100
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Workbench Level 1 | Assault Rifle | Difference |
|---|---|---|---|
| Required workbench | None | workbench3 | — |
| Recipe / training time (s) | 15 | 35 | -20 |
| Stack size | 1 | 1 | 0 |
| Default blueprint | Yes | No | — |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
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