Rust

Furnace · Rust: Ingredients and crafting planner

Furnace · Stones × 200 + Wood × 100 + Low Grade Fuel × 50

What the data says

Furnace

Required workbench
None
Recipe / training time (s)
15
Stack size
1
Direct research scrap
10
Default blueprint
Yes
Direct ingredients · Output per craft: 1
DetailValue
Stones200
Wood100
Low Grade Fuel50

Using this reference

Before gathering materials for Furnace, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Furnace. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Stones × 800, Wood × 400, and Low Grade Fuel × 200.

One useful comparison

For Recipe / training time (s), Furnace is listed at 15, compared with 25 for Large Furnace: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Stones × 200
  • Wood × 100
  • Low Grade Fuel × 50

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailFurnaceAssault RifleDifference
Required workbenchNoneworkbench3—
Recipe / training time (s)1535-20
Stack size110
Direct research scrap10120-110
Default blueprintYesNo—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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