League of Legends

Annie: Champion base stats & armor planning

Annie starts with 560 HP, 23 armor and 625 attack range in Data Dragon 16.21.1. Use the planner to compare added health and armor in a simple physical-damage scenario.

The model uses positive armor only: effective HP = HP × (1 + armor/100). It excludes penetration, true or magic damage, shields, healing, runes, items with special effects and level growth. Ability names identify the kit; no spell damage is inferred from Data Dragon.

Source facts

HP
560
Resource pool
418
Armor
23
Magic resistance
30
Attack damage
50
Attack range
625
Movement speed
335
Attack speed
0.61

Ability names

  • Passive · Pyromania
  • Q · Disintegrate
  • W · Incinerate
  • E · Molten Shield
  • R · Summon: Tibbers

Using this reference

Use Annie to compare two simple health-and-armor budgets. First leave added health at zero and change armor, then reset armor and try added health. This makes it easier to see what each purchase would change within the displayed physical-damage model.

Keep the scope of that result in mind when looking at another champion. Base health and armor do not include the rest of a kit. The ability list identifies names, while shields, healing and damage interactions would need their own rules before they could support a build recommendation.

One useful comparison

For HP, Annie is listed at 560, compared with 558 for Heimerdinger: a difference of 2. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

HP
560
Armor
23
Physical effective HP
688.8
Physical reduction (%)
18.6992

Formula

physical EHP = (base HP + added HP) × (1 + (base armor + added armor) / 100)

Item, ability and equipment names without a local source label remain English source identifiers.

Related entries

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Sources and version

League of Legends · Source facts ↗

Riot Data Dragon · 16.21.1

Snapshot reviewed · 2026-11-03

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