League of Legends

Fiddlesticks: Champion base stats & armor planning

Fiddlesticks starts with 650 HP, 34 armor and 480 attack range in Data Dragon 16.21.1. Use the planner to compare added health and armor in a simple physical-damage scenario.

The model uses positive armor only: effective HP = HP × (1 + armor/100). It excludes penetration, true or magic damage, shields, healing, runes, items with special effects and level growth. Ability names identify the kit; no spell damage is inferred from Data Dragon.

Source facts

HP
650
Resource pool
500
Armor
34
Magic resistance
30
Attack damage
55
Attack range
480
Movement speed
335
Attack speed
0.625

Ability names

  • Passive · A Harmless Scarecrow
  • Q · Terrify
  • W · Bountiful Harvest
  • E · Reap
  • R · Crowstorm

Using this reference

Use Fiddlesticks to compare two simple health-and-armor budgets. First leave added health at zero and change armor, then reset armor and try added health. This makes it easier to see what each purchase would change within the displayed physical-damage model.

Keep the scope of that result in mind when looking at another champion. Base health and armor do not include the rest of a kit. The ability list identifies names, while shields, healing and damage interactions would need their own rules before they could support a build recommendation.

One useful comparison

For HP, Fiddlesticks is listed at 650, compared with 630 for Karma: a difference of 20. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

HP
650
Armor
34
Physical effective HP
871
Physical reduction (%)
25.3731

Formula

physical EHP = (base HP + added HP) × (1 + (base armor + added armor) / 100)

Item, ability and equipment names without a local source label remain English source identifiers.

Related entries

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Sources and version

League of Legends · Source facts ↗

Riot Data Dragon · 16.21.1

Snapshot reviewed · 2026-11-03

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