Factorio · Rocket launch and delivery | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Rocket launch and delivery, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Rocket silo
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 1,000 | 1,000 |
| − Concrete | 1,000 | 1,000 |
| − Pipe | 100 | 100 |
| − Processing unit | 200 | 200 |
| − Electric engine unit | 200 | 200 |
| + Rocket silo | 1 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket silo · 30 Seconds
Steel plate × 1000 + Concrete × 1000 + Pipe × 100 + Processing unit × 200 + Electric engine unit × 200 → Rocket silo × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Rocket silo. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 4000, Concrete × 4000, Pipe × 400, Processing unit × 800, and Electric engine unit × 800.
Check the source ↗ · 2.0.77 base
Cargo landing pad
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Concrete | 200 | 200 |
| − Steel plate | 25 | 25 |
| − Processing unit | 10 | 10 |
| + Cargo landing pad | 1 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Cargo landing pad · 30 Seconds
Concrete × 200 + Steel plate × 25 + Processing unit × 10 → Cargo landing pad × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Cargo landing pad. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Concrete × 800, Steel plate × 100, and Processing unit × 40.
Check the source ↗ · 2.0.77 base
Satellite
6 per minute · Buildings needed (rounded up): 10
| Source data | Batches | per minute |
|---|---|---|
| − Low density structure | 100 | 600 |
| − Solar panel | 100 | 600 |
| − Accumulator | 100 | 600 |
| − Radar | 5 | 30 |
| − Processing unit | 100 | 600 |
| − Rocket fuel | 50 | 300 |
| + Satellite | 1 | 6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Satellite · 5 Seconds
Low density structure × 100 + Solar panel × 100 + Accumulator × 100 + Radar × 5 + Processing unit × 100 + Rocket fuel × 50 → Satellite × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Satellite. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Low density structure × 400, Solar panel × 400, Accumulator × 400, Radar × 20, Processing unit × 400, and Rocket fuel × 200.
Check the source ↗ · 2.0.77 base
Rocket part
20 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 10 | 200 |
| − Low density structure | 10 | 200 |
| − Rocket fuel | 10 | 200 |
| + Rocket part | 1 | 20 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket part · 3 Seconds
Processing unit × 10 + Low density structure × 10 + Rocket fuel × 10 → Rocket part × 1
Station: Rocket silo
A worked example
Suppose you want 4 × Rocket part. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 40, Low density structure × 40, and Rocket fuel × 40.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.