Factorio · Rocket launch and delivery | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Rocket launch and delivery, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Rocket silo

1 per minute · Buildings needed (rounded up): 60

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate1,000 1,000
− Concrete1,000 1,000
− Pipe100 100
− Processing unit200 200
− Electric engine unit200 200
+ Rocket silo1 1

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket silo · 30 Seconds

Steel plate × 1000 + Concrete × 1000 + Pipe × 100 + Processing unit × 200 + Electric engine unit × 200 → Rocket silo × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Rocket silo. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 4000, Concrete × 4000, Pipe × 400, Processing unit × 800, and Electric engine unit × 800.

Check the source ↗ · 2.0.77 base

Cargo landing pad

1 per minute · Buildings needed (rounded up): 60

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Concrete200 200
− Steel plate25 25
− Processing unit10 10
+ Cargo landing pad1 1

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Cargo landing pad · 30 Seconds

Concrete × 200 + Steel plate × 25 + Processing unit × 10 → Cargo landing pad × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Cargo landing pad. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Concrete × 800, Steel plate × 100, and Processing unit × 40.

Check the source ↗ · 2.0.77 base

Satellite

6 per minute · Buildings needed (rounded up): 10

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Low density structure100 600
− Solar panel100 600
− Accumulator100 600
− Radar5 30
− Processing unit100 600
− Rocket fuel50 300
+ Satellite1 6

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Satellite · 5 Seconds

Low density structure × 100 + Solar panel × 100 + Accumulator × 100 + Radar × 5 + Processing unit × 100 + Rocket fuel × 50 → Satellite × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Satellite. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Low density structure × 400, Solar panel × 400, Accumulator × 400, Radar × 20, Processing unit × 400, and Rocket fuel × 200.

Check the source ↗ · 2.0.77 base

Rocket part

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit10 200
− Low density structure10 200
− Rocket fuel10 200
+ Rocket part1 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket part · 3 Seconds

Processing unit × 10 + Low density structure × 10 + Rocket fuel × 10 → Rocket part × 1

Station: Rocket silo

A worked example

Suppose you want 4 × Rocket part. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 40, Low density structure × 40, and Rocket fuel × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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