Factorio · Personal movement and utility | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Personal movement and utility, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Belt immunity equipment
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 5 | 15 |
| − Steel plate | 10 | 30 |
| + Belt immunity equipment | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Belt immunity equipment · 10 Seconds
Advanced circuit × 5 + Steel plate × 10 → Belt immunity equipment × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Belt immunity equipment. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.
Check the source ↗ · 2.0.77 base
Exoskeleton
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 10 | 30 |
| − Electric engine unit | 30 | 90 |
| − Steel plate | 20 | 60 |
| + Exoskeleton | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Exoskeleton · 10 Seconds
Processing unit × 10 + Electric engine unit × 30 + Steel plate × 20 → Exoskeleton × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Exoskeleton. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 40, Electric engine unit × 120, and Steel plate × 80.
Check the source ↗ · 2.0.77 base
Personal roboport
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 10 | 30 |
| − Iron gear wheel | 40 | 120 |
| − Steel plate | 20 | 60 |
| − Battery | 45 | 135 |
| + Personal roboport | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Personal roboport · 10 Seconds
Advanced circuit × 10 + Iron gear wheel × 40 + Steel plate × 20 + Battery × 45 → Personal roboport × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Personal roboport. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 40, Iron gear wheel × 160, Steel plate × 80, and Battery × 180.
Check the source ↗ · 2.0.77 base
Personal roboport MK2
1.5 per minute · Buildings needed (rounded up): 40
| Source data | Batches | per minute |
|---|---|---|
| − Personal roboport | 5 | 7.5 |
| − Processing unit | 100 | 150 |
| − Low density structure | 20 | 30 |
| + Personal roboport MK2 | 1 | 1.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Personal roboport MK2 · 20 Seconds
Personal roboport × 5 + Processing unit × 100 + Low density structure × 20 → Personal roboport MK2 × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Personal roboport MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Personal roboport × 20, Processing unit × 400, and Low density structure × 80.
Check the source ↗ · 2.0.77 base
Nightvision
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 5 | 15 |
| − Steel plate | 10 | 30 |
| + Nightvision | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Nightvision · 10 Seconds
Advanced circuit × 5 + Steel plate × 10 → Nightvision × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Nightvision. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.