Factorio · Personal movement and utility | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Personal movement and utility, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Belt immunity equipment

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Advanced circuit5 15
− Steel plate10 30
+ Belt immunity equipment1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Belt immunity equipment · 10 Seconds

Advanced circuit × 5 + Steel plate × 10 → Belt immunity equipment × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Belt immunity equipment. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.

Check the source ↗ · 2.0.77 base

Exoskeleton

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit10 30
− Electric engine unit30 90
− Steel plate20 60
+ Exoskeleton1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Exoskeleton · 10 Seconds

Processing unit × 10 + Electric engine unit × 30 + Steel plate × 20 → Exoskeleton × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Exoskeleton. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 40, Electric engine unit × 120, and Steel plate × 80.

Check the source ↗ · 2.0.77 base

Personal roboport

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Advanced circuit10 30
− Iron gear wheel40 120
− Steel plate20 60
− Battery45 135
+ Personal roboport1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Personal roboport · 10 Seconds

Advanced circuit × 10 + Iron gear wheel × 40 + Steel plate × 20 + Battery × 45 → Personal roboport × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Personal roboport. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 40, Iron gear wheel × 160, Steel plate × 80, and Battery × 180.

Check the source ↗ · 2.0.77 base

Personal roboport MK2

1.5 per minute · Buildings needed (rounded up): 40

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Personal roboport5 7.5
− Processing unit100 150
− Low density structure20 30
+ Personal roboport MK21 1.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Personal roboport MK2 · 20 Seconds

Personal roboport × 5 + Processing unit × 100 + Low density structure × 20 → Personal roboport MK2 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Personal roboport MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Personal roboport × 20, Processing unit × 400, and Low density structure × 80.

Check the source ↗ · 2.0.77 base

Nightvision

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Advanced circuit5 15
− Steel plate10 30
+ Nightvision1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Nightvision · 10 Seconds

Advanced circuit × 5 + Steel plate × 10 → Nightvision × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Nightvision. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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