Factorio · Oil fractions and cracking | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Oil fractions and cracking, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Petroleum gas

540 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude oil100 u1,200
+ Petroleum gas45 u540

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Basic oil processing · 5 Seconds

Crude oil × 100 → Petroleum gas × 45

Station: Oil refinery

Advanced oil processing · 5 Seconds

Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Light oil cracking to petroleum gas · 2 Seconds

Water × 30 + Light oil × 30 → Petroleum gas × 20

Station: Chemical plant

Empty Petroleum gas barrel · 0.2 Seconds

Petroleum gas barrel × 1 → Petroleum gas × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 136 × Petroleum gas. This recipe produces 45 per operation, so you need 4 operations. That produces 180 in total, leaving 44 extra. The direct material list is Crude oil × 400.

Check the source ↗ · 2.0.77 base

Heavy oil

300 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Water50 u600
− Crude oil100 u1,200
+ Heavy oil25 u300
+ Light oil45 u540
+ Petroleum gas55 u660

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Advanced oil processing · 5 Seconds

Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Empty Heavy oil barrel · 0.2 Seconds

Heavy oil barrel × 1 → Heavy oil × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 76 × Heavy oil. This recipe produces 25 per operation, so you need 4 operations. That produces 100 in total, leaving 24 extra. The direct material list is Water × 200 and Crude oil × 400.

Check the source ↗ · 2.0.77 base

Light oil

540 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Water50 u600
− Crude oil100 u1,200
+ Heavy oil25 u300
+ Light oil45 u540
+ Petroleum gas55 u660

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Advanced oil processing · 5 Seconds

Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Coal liquefaction · 5 Seconds

Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10

Station: Oil refinery

Heavy oil cracking to light oil · 2 Seconds

Water × 30 + Heavy oil × 40 → Light oil × 30

Station: Chemical plant

Empty Light oil barrel · 0.2 Seconds

Light oil barrel × 1 → Light oil × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 136 × Light oil. This recipe produces 45 per operation, so you need 4 operations. That produces 180 in total, leaving 44 extra. The direct material list is Water × 200 and Crude oil × 400.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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