Factorio · Oil fractions and cracking | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Oil fractions and cracking, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Petroleum gas
540 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Crude oil | 100 u | 1,200 |
| + Petroleum gas | 45 u | 540 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Basic oil processing · 5 Seconds
Crude oil × 100 → Petroleum gas × 45
Station: Oil refinery
Advanced oil processing · 5 Seconds
Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Light oil cracking to petroleum gas · 2 Seconds
Water × 30 + Light oil × 30 → Petroleum gas × 20
Station: Chemical plant
Empty Petroleum gas barrel · 0.2 Seconds
Petroleum gas barrel × 1 → Petroleum gas × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 136 × Petroleum gas. This recipe produces 45 per operation, so you need 4 operations. That produces 180 in total, leaving 44 extra. The direct material list is Crude oil × 400.
Check the source ↗ · 2.0.77 base
Heavy oil
300 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water | 50 u | 600 |
| − Crude oil | 100 u | 1,200 |
| + Heavy oil | 25 u | 300 |
| + Light oil | 45 u | 540 |
| + Petroleum gas | 55 u | 660 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Advanced oil processing · 5 Seconds
Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Empty Heavy oil barrel · 0.2 Seconds
Heavy oil barrel × 1 → Heavy oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 76 × Heavy oil. This recipe produces 25 per operation, so you need 4 operations. That produces 100 in total, leaving 24 extra. The direct material list is Water × 200 and Crude oil × 400.
Check the source ↗ · 2.0.77 base
Light oil
540 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water | 50 u | 600 |
| − Crude oil | 100 u | 1,200 |
| + Heavy oil | 25 u | 300 |
| + Light oil | 45 u | 540 |
| + Petroleum gas | 55 u | 660 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Advanced oil processing · 5 Seconds
Water × 50 + Crude oil × 100 → Heavy oil × 25 + Light oil × 45 + Petroleum gas × 55
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (165°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Coal liquefaction · 5 Seconds
Coal × 10 + Heavy oil × 25 + Steam (500°C) × 50 → Heavy oil × 90 + Light oil × 20 + Petroleum gas × 10
Station: Oil refinery
Heavy oil cracking to light oil · 2 Seconds
Water × 30 + Heavy oil × 40 → Light oil × 30
Station: Chemical plant
Empty Light oil barrel · 0.2 Seconds
Light oil barrel × 1 → Light oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 136 × Light oil. This recipe produces 45 per operation, so you need 4 operations. That produces 180 in total, leaving 44 extra. The direct material list is Water × 200 and Crude oil × 400.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.