Factorio · Magazine tiers | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Magazine tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Firearm magazine
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 4 | 120 |
| + Firearm magazine | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Firearm magazine · 1 Seconds
Iron plate × 4 → Firearm magazine × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Firearm magazine. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 16.
Check the source ↗ · 2.0.77 base
Piercing rounds magazine
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Firearm magazine | 2 | 10 |
| − Steel plate | 1 | 5 |
| − Copper plate | 2 | 10 |
| + Piercing rounds magazine | 2 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Piercing rounds magazine · 6 Seconds
Firearm magazine × 2 + Steel plate × 1 + Copper plate × 2 → Piercing rounds magazine × 2
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 7 × Piercing rounds magazine. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Firearm magazine × 8, Steel plate × 4, and Copper plate × 8.
Check the source ↗ · 2.0.77 base
Uranium rounds magazine
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Piercing rounds magazine | 1 | 3 |
| − Uranium-238 | 1 | 3 |
| + Uranium rounds magazine | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Uranium rounds magazine · 10 Seconds
Piercing rounds magazine × 1 + Uranium-238 × 1 → Uranium rounds magazine × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Uranium rounds magazine. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Piercing rounds magazine × 4 and Uranium-238 × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.