Factorio · Magazine tiers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Magazine tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Firearm magazine

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate4 120
+ Firearm magazine1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Firearm magazine · 1 Seconds

Iron plate × 4 → Firearm magazine × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Firearm magazine. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 16.

Check the source ↗ · 2.0.77 base

Piercing rounds magazine

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Firearm magazine2 10
− Steel plate1 5
− Copper plate2 10
+ Piercing rounds magazine2 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Piercing rounds magazine · 6 Seconds

Firearm magazine × 2 + Steel plate × 1 + Copper plate × 2 → Piercing rounds magazine × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Piercing rounds magazine. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Firearm magazine × 8, Steel plate × 4, and Copper plate × 8.

Check the source ↗ · 2.0.77 base

Uranium rounds magazine

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Piercing rounds magazine1 3
− Uranium-2381 3
+ Uranium rounds magazine1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Uranium rounds magazine · 10 Seconds

Piercing rounds magazine × 1 + Uranium-238 × 1 → Uranium rounds magazine × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Uranium rounds magazine. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Piercing rounds magazine × 4 and Uranium-238 × 4.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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