Factorio · Grenades and capsules | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Grenades and capsules, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Grenade
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 5 | 18.75 |
| − Coal | 10 | 37.5 |
| + Grenade | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Grenade · 8 Seconds
Iron plate × 5 + Coal × 10 → Grenade × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Grenade. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 20 and Coal × 40.
Check the source ↗ · 2.0.77 base
Cluster grenade
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Grenade | 7 | 26.25 |
| − Explosives | 5 | 18.75 |
| − Steel plate | 5 | 18.75 |
| + Cluster grenade | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Cluster grenade · 8 Seconds
Grenade × 7 + Explosives × 5 + Steel plate × 5 → Cluster grenade × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Cluster grenade. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Grenade × 28, Explosives × 20, and Steel plate × 20.
Check the source ↗ · 2.0.77 base
Poison capsule
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 3 | 11.25 |
| − Electronic circuit | 3 | 11.25 |
| − Coal | 10 | 37.5 |
| + Poison capsule | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Poison capsule · 8 Seconds
Steel plate × 3 + Electronic circuit × 3 + Coal × 10 → Poison capsule × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Poison capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 12, Electronic circuit × 12, and Coal × 40.
Check the source ↗ · 2.0.77 base
Slowdown capsule
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 2 | 7.5 |
| − Electronic circuit | 2 | 7.5 |
| − Coal | 5 | 18.75 |
| + Slowdown capsule | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Slowdown capsule · 8 Seconds
Steel plate × 2 + Electronic circuit × 2 + Coal × 5 → Slowdown capsule × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Slowdown capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Electronic circuit × 8, and Coal × 20.
Check the source ↗ · 2.0.77 base
Defender capsule
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Piercing rounds magazine | 3 | 11.25 |
| − Electronic circuit | 3 | 11.25 |
| − Iron gear wheel | 3 | 11.25 |
| + Defender capsule | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Defender capsule · 8 Seconds
Piercing rounds magazine × 3 + Electronic circuit × 3 + Iron gear wheel × 3 → Defender capsule × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Defender capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Piercing rounds magazine × 12, Electronic circuit × 12, and Iron gear wheel × 12.
Check the source ↗ · 2.0.77 base
Distractor capsule
2 per minute · Buildings needed (rounded up): 30
| Source data | Batches | per minute |
|---|---|---|
| − Defender capsule | 4 | 8 |
| − Advanced circuit | 3 | 6 |
| + Distractor capsule | 1 | 2 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Distractor capsule · 15 Seconds
Defender capsule × 4 + Advanced circuit × 3 → Distractor capsule × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Distractor capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Defender capsule × 16 and Advanced circuit × 12.
Check the source ↗ · 2.0.77 base
Destroyer capsule
2 per minute · Buildings needed (rounded up): 30
| Source data | Batches | per minute |
|---|---|---|
| − Distractor capsule | 4 | 8 |
| − Speed module | 1 | 2 |
| + Destroyer capsule | 1 | 2 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Destroyer capsule · 15 Seconds
Distractor capsule × 4 + Speed module × 1 → Destroyer capsule × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Destroyer capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Distractor capsule × 16 and Speed module × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.