Factorio · Grenades and capsules | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Grenades and capsules, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Grenade

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate5 18.75
− Coal10 37.5
+ Grenade1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Grenade · 8 Seconds

Iron plate × 5 + Coal × 10 → Grenade × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Grenade. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 20 and Coal × 40.

Check the source ↗ · 2.0.77 base

Cluster grenade

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Grenade7 26.25
− Explosives5 18.75
− Steel plate5 18.75
+ Cluster grenade1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Cluster grenade · 8 Seconds

Grenade × 7 + Explosives × 5 + Steel plate × 5 → Cluster grenade × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Cluster grenade. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Grenade × 28, Explosives × 20, and Steel plate × 20.

Check the source ↗ · 2.0.77 base

Poison capsule

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate3 11.25
− Electronic circuit3 11.25
− Coal10 37.5
+ Poison capsule1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Poison capsule · 8 Seconds

Steel plate × 3 + Electronic circuit × 3 + Coal × 10 → Poison capsule × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Poison capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 12, Electronic circuit × 12, and Coal × 40.

Check the source ↗ · 2.0.77 base

Slowdown capsule

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate2 7.5
− Electronic circuit2 7.5
− Coal5 18.75
+ Slowdown capsule1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Slowdown capsule · 8 Seconds

Steel plate × 2 + Electronic circuit × 2 + Coal × 5 → Slowdown capsule × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Slowdown capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Electronic circuit × 8, and Coal × 20.

Check the source ↗ · 2.0.77 base

Defender capsule

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Piercing rounds magazine3 11.25
− Electronic circuit3 11.25
− Iron gear wheel3 11.25
+ Defender capsule1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Defender capsule · 8 Seconds

Piercing rounds magazine × 3 + Electronic circuit × 3 + Iron gear wheel × 3 → Defender capsule × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Defender capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Piercing rounds magazine × 12, Electronic circuit × 12, and Iron gear wheel × 12.

Check the source ↗ · 2.0.77 base

Distractor capsule

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Defender capsule4 8
− Advanced circuit3 6
+ Distractor capsule1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Distractor capsule · 15 Seconds

Defender capsule × 4 + Advanced circuit × 3 → Distractor capsule × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Distractor capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Defender capsule × 16 and Advanced circuit × 12.

Check the source ↗ · 2.0.77 base

Destroyer capsule

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Distractor capsule4 8
− Speed module1 2
+ Destroyer capsule1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Destroyer capsule · 15 Seconds

Distractor capsule × 4 + Speed module × 1 → Destroyer capsule × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Destroyer capsule. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Distractor capsule × 16 and Speed module × 4.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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