Factorio · Firearms and launchers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Firearms and launchers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Submachine gun

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron gear wheel10 30
− Copper plate5 15
− Iron plate10 30
+ Submachine gun1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Submachine gun · 10 Seconds

Iron gear wheel × 10 + Copper plate × 5 + Iron plate × 10 → Submachine gun × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Submachine gun. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 40, Copper plate × 20, and Iron plate × 40.

Check the source ↗ · 2.0.77 base

Shotgun

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate15 45
− Iron gear wheel5 15
− Copper plate10 30
− Wood5 15
+ Shotgun1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Shotgun · 10 Seconds

Iron plate × 15 + Iron gear wheel × 5 + Copper plate × 10 + Wood × 5 → Shotgun × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Shotgun. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 60, Iron gear wheel × 20, Copper plate × 40, and Wood × 20.

Check the source ↗ · 2.0.77 base

Combat shotgun

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate15 45
− Iron gear wheel5 15
− Copper plate10 30
− Wood10 30
+ Combat shotgun1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Combat shotgun · 10 Seconds

Steel plate × 15 + Iron gear wheel × 5 + Copper plate × 10 + Wood × 10 → Combat shotgun × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Combat shotgun. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 60, Iron gear wheel × 20, Copper plate × 40, and Wood × 40.

Check the source ↗ · 2.0.77 base

Rocket launcher

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate5 15
− Iron gear wheel5 15
− Electronic circuit5 15
+ Rocket launcher1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket launcher · 10 Seconds

Iron plate × 5 + Iron gear wheel × 5 + Electronic circuit × 5 → Rocket launcher × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Rocket launcher. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 20, Iron gear wheel × 20, and Electronic circuit × 20.

Check the source ↗ · 2.0.77 base

Flamethrower

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate5 15
− Iron gear wheel10 30
+ Flamethrower1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Flamethrower · 10 Seconds

Steel plate × 5 + Iron gear wheel × 10 → Flamethrower × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Flamethrower. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 20 and Iron gear wheel × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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