Factorio · Chemical intermediates | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Chemical intermediates, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Plastic bar
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Petroleum gas | 20 u | 1,200 |
| − Coal | 1 | 60 |
| + Plastic bar | 2 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Plastic bar · 1 Seconds
Petroleum gas × 20 + Coal × 1 → Plastic bar × 2
Station: Chemical plant
A worked example
Suppose you want 7 × Plastic bar. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Petroleum gas × 80 and Coal × 4.
Check the source ↗ · 2.0.77 base
Sulfur
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water | 30 u | 1,800 |
| − Petroleum gas | 30 u | 1,800 |
| + Sulfur | 2 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Sulfur · 1 Seconds
Water × 30 + Petroleum gas × 30 → Sulfur × 2
Station: Chemical plant
A worked example
Suppose you want 7 × Sulfur. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Water × 120 and Petroleum gas × 120.
Check the source ↗ · 2.0.77 base
Battery
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Sulfuric acid | 20 u | 300 |
| − Iron plate | 1 | 15 |
| − Copper plate | 1 | 15 |
| + Battery | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Battery · 4 Seconds
Sulfuric acid × 20 + Iron plate × 1 + Copper plate × 1 → Battery × 1
Station: Chemical plant
A worked example
Suppose you want 4 × Battery. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Sulfuric acid × 80, Iron plate × 4, and Copper plate × 4.
Check the source ↗ · 2.0.77 base
Explosives
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Sulfur | 1 | 15 |
| − Coal | 1 | 15 |
| − Water | 10 u | 150 |
| + Explosives | 2 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Explosives · 4 Seconds
Sulfur × 1 + Coal × 1 + Water × 10 → Explosives × 2
Station: Chemical plant
A worked example
Suppose you want 7 × Explosives. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Sulfur × 4, Coal × 4, and Water × 40.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.