Factorio · Chemical intermediates | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Chemical intermediates, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Plastic bar

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Petroleum gas20 u1,200
− Coal1 60
+ Plastic bar2 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Plastic bar · 1 Seconds

Petroleum gas × 20 + Coal × 1 → Plastic bar × 2

Station: Chemical plant

A worked example

Suppose you want 7 × Plastic bar. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Petroleum gas × 80 and Coal × 4.

Check the source ↗ · 2.0.77 base

Sulfur

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Water30 u1,800
− Petroleum gas30 u1,800
+ Sulfur2 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Sulfur · 1 Seconds

Water × 30 + Petroleum gas × 30 → Sulfur × 2

Station: Chemical plant

A worked example

Suppose you want 7 × Sulfur. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Water × 120 and Petroleum gas × 120.

Check the source ↗ · 2.0.77 base

Battery

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Sulfuric acid20 u300
− Iron plate1 15
− Copper plate1 15
+ Battery1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Battery · 4 Seconds

Sulfuric acid × 20 + Iron plate × 1 + Copper plate × 1 → Battery × 1

Station: Chemical plant

A worked example

Suppose you want 4 × Battery. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Sulfuric acid × 80, Iron plate × 4, and Copper plate × 4.

Check the source ↗ · 2.0.77 base

Explosives

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Sulfur1 15
− Coal1 15
− Water10 u150
+ Explosives2 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Explosives · 4 Seconds

Sulfur × 1 + Coal × 1 + Water × 10 → Explosives × 2

Station: Chemical plant

A worked example

Suppose you want 7 × Explosives. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Sulfur × 4, Coal × 4, and Water × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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