Factorio · Cannon ammunition | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Cannon ammunition, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Cannon shell

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate2 7.5
− Plastic bar2 7.5
− Explosives1 3.75
+ Cannon shell1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Cannon shell · 8 Seconds

Steel plate × 2 + Plastic bar × 2 + Explosives × 1 → Cannon shell × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Plastic bar × 8, and Explosives × 4.

Check the source ↗ · 2.0.77 base

Explosive cannon shell

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate2 7.5
− Plastic bar2 7.5
− Explosives2 7.5
+ Explosive cannon shell1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Explosive cannon shell · 8 Seconds

Steel plate × 2 + Plastic bar × 2 + Explosives × 2 → Explosive cannon shell × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Explosive cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Plastic bar × 8, and Explosives × 8.

Check the source ↗ · 2.0.77 base

Uranium cannon shell

2.5 per minute · Buildings needed (rounded up): 24

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Cannon shell1 2.5
− Uranium-2381 2.5
+ Uranium cannon shell1 2.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Uranium cannon shell · 12 Seconds

Cannon shell × 1 + Uranium-238 × 1 → Uranium cannon shell × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Uranium cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Cannon shell × 4 and Uranium-238 × 4.

Check the source ↗ · 2.0.77 base

Explosive uranium cannon shell

2.5 per minute · Buildings needed (rounded up): 24

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Explosive cannon shell1 2.5
− Uranium-2381 2.5
+ Explosive uranium cannon shell1 2.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Explosive uranium cannon shell · 12 Seconds

Explosive cannon shell × 1 + Uranium-238 × 1 → Explosive uranium cannon shell × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Explosive uranium cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosive cannon shell × 4 and Uranium-238 × 4.

Check the source ↗ · 2.0.77 base

Artillery shell

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Explosive cannon shell4 8
− Radar1 2
− Explosives8 16
+ Artillery shell1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Artillery shell · 15 Seconds

Explosive cannon shell × 4 + Radar × 1 + Explosives × 8 → Artillery shell × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Artillery shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosive cannon shell × 16, Radar × 4, and Explosives × 32.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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