Factorio · Cannon ammunition | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Cannon ammunition, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Cannon shell
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 2 | 7.5 |
| − Plastic bar | 2 | 7.5 |
| − Explosives | 1 | 3.75 |
| + Cannon shell | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Cannon shell · 8 Seconds
Steel plate × 2 + Plastic bar × 2 + Explosives × 1 → Cannon shell × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Plastic bar × 8, and Explosives × 4.
Check the source ↗ · 2.0.77 base
Explosive cannon shell
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 2 | 7.5 |
| − Plastic bar | 2 | 7.5 |
| − Explosives | 2 | 7.5 |
| + Explosive cannon shell | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Explosive cannon shell · 8 Seconds
Steel plate × 2 + Plastic bar × 2 + Explosives × 2 → Explosive cannon shell × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Explosive cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Plastic bar × 8, and Explosives × 8.
Check the source ↗ · 2.0.77 base
Uranium cannon shell
2.5 per minute · Buildings needed (rounded up): 24
| Source data | Batches | per minute |
|---|---|---|
| − Cannon shell | 1 | 2.5 |
| − Uranium-238 | 1 | 2.5 |
| + Uranium cannon shell | 1 | 2.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Uranium cannon shell · 12 Seconds
Cannon shell × 1 + Uranium-238 × 1 → Uranium cannon shell × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Uranium cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Cannon shell × 4 and Uranium-238 × 4.
Check the source ↗ · 2.0.77 base
Explosive uranium cannon shell
2.5 per minute · Buildings needed (rounded up): 24
| Source data | Batches | per minute |
|---|---|---|
| − Explosive cannon shell | 1 | 2.5 |
| − Uranium-238 | 1 | 2.5 |
| + Explosive uranium cannon shell | 1 | 2.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Explosive uranium cannon shell · 12 Seconds
Explosive cannon shell × 1 + Uranium-238 × 1 → Explosive uranium cannon shell × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Explosive uranium cannon shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosive cannon shell × 4 and Uranium-238 × 4.
Check the source ↗ · 2.0.77 base
Artillery shell
2 per minute · Buildings needed (rounded up): 30
| Source data | Batches | per minute |
|---|---|---|
| − Explosive cannon shell | 4 | 8 |
| − Radar | 1 | 2 |
| − Explosives | 8 | 16 |
| + Artillery shell | 1 | 2 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Artillery shell · 15 Seconds
Explosive cannon shell × 4 + Radar × 1 + Explosives × 8 → Artillery shell × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Artillery shell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosive cannon shell × 16, Radar × 4, and Explosives × 32.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.