Elden Ring · Hammer | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Requirements are checked for one-handed use only. Scaling grades refer to the source’s base weapon, without upgrade or affinity changes. The load calculator uses your entered maximum load; it does not infer Endurance, damage, buffs or two-handing rules.

Plan your scenario

Using this reference

For Hammer, check each one-handed requirement before looking at weight and scaling grades. Meeting the requirements answers whether those listed thresholds are reached; it is not a damage estimate. A scaling grade describes the recorded base weapon, without selecting an upgrade path.

The load calculation adds this weapon to the other weight you enter. Use your actual maximum equip load to compare two choices fairly. If you change armor as well as the weapon, update the other-weight field rather than attributing the whole difference to the weapon.

Mace

One-handed requirements: Str 12 · Dex 7 · Weight: 4.5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
24.5
Equip load (%)
40.8333
  • Strength: 10 / 12 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Mace is 12. At 11, you are one point short; at 12, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Mace is listed at 4.5, compared with 5 for Curved Club: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Curved Club

One-handed requirements: Str 11 · Dex 7 · Weight: 5

Base scaling grades: Str ? · Dex ?

Plan your scenario

Result

Total equipped weight
25
Equip load (%)
41.6667
  • Strength: 10 / 11 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Curved Club is 11. At 10, you are one point short; at 11, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Curved Club is listed at 5, compared with 4.5 for Mace: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Warpick

One-handed requirements: Str 11 · Dex 9 · Weight: 2.5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
22.5
Equip load (%)
37.5
  • Strength: 10 / 11 — Requirements still missing
  • Dexterity: 10 / 9 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Warpick is 11. At 10, you are one point short; at 11, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Warpick is listed at 2.5, compared with 2 for Varré's Bouquet: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Club

One-handed requirements: Str 10 · Weight: 3.5

Base scaling grades: Str C

Plan your scenario

Result

Total equipped weight
23.5
Equip load (%)
39.1667
  • Strength: 10 / 10 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Club is 10. At 9, you are one point short; at 10, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Club is listed at 3.5, compared with 4 for Envoy's Horn: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Spiked Club

One-handed requirements: Str 12 · Dex 7 · Weight: 5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
25
Equip load (%)
41.6667
  • Strength: 10 / 12 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Spiked Club is 12. At 11, you are one point short; at 12, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Spiked Club is listed at 5, compared with 4.5 for Mace: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Hammer

One-handed requirements: Str 14 · Dex 7 · Weight: 6.5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
26.5
Equip load (%)
44.1667
  • Strength: 10 / 14 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Hammer is 14. At 13, you are one point short; at 14, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Hammer is listed at 6.5, compared with 6 for Marika's Hammer: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Varré's Bouquet

One-handed requirements: Str 8 · Dex 16 · Arc 24 · Weight: 2

Base scaling grades: Str E · Dex D · Arc C

Plan your scenario

Result

Total equipped weight
22
Equip load (%)
36.6667
  • Strength: 10 / 8 — Requirements met
  • Dexterity: 10 / 16 — Requirements still missing
  • Arcane: 10 / 24 — Requirements still missing

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Varré's Bouquet is 8. At 7, you are one point short; at 8, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Varré's Bouquet is listed at 2, compared with 2.5 for Warpick: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Morning Star

One-handed requirements: Str 12 · Dex 8 · Weight: 5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
25
Equip load (%)
41.6667
  • Strength: 10 / 12 — Requirements still missing
  • Dexterity: 10 / 8 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Morning Star is 12. At 11, you are one point short; at 12, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Morning Star is listed at 5, compared with 4.5 for Mace: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Monk's Flamemace

One-handed requirements: Str 13 · Dex 13 · Weight: 6

Base scaling grades: Str E · Dex D

Plan your scenario

Result

Total equipped weight
26
Equip load (%)
43.3333
  • Strength: 10 / 13 — Requirements still missing
  • Dexterity: 10 / 13 — Requirements still missing

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Monk's Flamemace is 13. At 12, you are one point short; at 13, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Monk's Flamemace is listed at 6, compared with 6.5 for Hammer: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Envoy's Horn

One-handed requirements: Str 10 · Weight: 4

Base scaling grades: Str D

Plan your scenario

Result

Total equipped weight
24
Equip load (%)
40
  • Strength: 10 / 10 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Envoy's Horn is 10. At 9, you are one point short; at 10, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Envoy's Horn is listed at 4, compared with 3.5 for Club: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Scepter Of The All-knowing

One-handed requirements: Str 12 · Dex 18 · Int 21 · Weight: 4.5

Base scaling grades: Str E · Dex D · Int D

Plan your scenario

Result

Total equipped weight
24.5
Equip load (%)
40.8333
  • Strength: 10 / 12 — Requirements still missing
  • Dexterity: 10 / 18 — Requirements still missing
  • Intelligence: 10 / 21 — Requirements still missing

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Scepter Of The All-knowing is 12. At 11, you are one point short; at 12, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Scepter Of The All-knowing is listed at 4.5, compared with 5 for Curved Club: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Nox Flowing Hammer

One-handed requirements: Str 17 · Dex 7 · Weight: 6.5

Base scaling grades: Str C · Dex E

Plan your scenario

Result

Total equipped weight
26.5
Equip load (%)
44.1667
  • Strength: 10 / 17 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Nox Flowing Hammer is 17. At 16, you are one point short; at 17, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Nox Flowing Hammer is listed at 6.5, compared with 6 for Marika's Hammer: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Ringed Finger

One-handed requirements: Str 17 · Dex 7 · Weight: 4.5

Base scaling grades: Str D · Dex D

Plan your scenario

Result

Total equipped weight
24.5
Equip load (%)
40.8333
  • Strength: 10 / 17 — Requirements still missing
  • Dexterity: 10 / 7 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Ringed Finger is 17. At 16, you are one point short; at 17, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Ringed Finger is listed at 4.5, compared with 5 for Curved Club: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Stone Club

One-handed requirements: Str 16 · Dex 8 · Weight: 7

Base scaling grades: Str C · Dex E

Plan your scenario

Result

Total equipped weight
27
Equip load (%)
45
  • Strength: 10 / 16 — Requirements still missing
  • Dexterity: 10 / 8 — Requirements met

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Stone Club is 16. At 15, you are one point short; at 16, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Stone Club is listed at 7, compared with 6.5 for Hammer: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Marika's Hammer

One-handed requirements: Str 20 · Weight: 6

Base scaling grades: Str D

Plan your scenario

Result

Total equipped weight
26
Equip load (%)
43.3333
  • Strength: 10 / 20 — Requirements still missing

Formula

one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load

A worked example

The listed Strength requirement for Marika's Hammer is 20. At 19, you are one point short; at 20, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

One useful comparison

For Weight, Marika's Hammer is listed at 6, compared with 6.5 for Hammer: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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