Towers : browser game guide
Towers
How it works
Use each height once per row and column. Edge clues count visible towers from that direction; taller towers hide shorter ones behind them. The viewing direction matters.
Worked example
The row 2, 1, 4, 3 shows two towers from the left: 2 and 4. From the right it also shows two: 3 and 4. Count new height records, not the sum of heights.
Before you start
This is a link and rules reference, not an embedded game. We reviewed public documentation without running the game locally. Host availability, mobile controls, saves and multiplayer depend on the external project; no local performance measurements are provided.
Related game questions
Using this reference
For Towers, read the rule and the worked example together before opening the game. Separate what the rule explicitly requires from what only seems likely on the current board. A useful next move is one you can explain from the visible constraints, not merely a pattern that looks familiar.
If you get stuck, isolate a smaller part of the position and list what is still possible there. After a move, check the affected rows, regions or connections again. The reference explains the documented rules; progress, controls and save behavior belong to the linked game.
Sources and scope
Public source snapshot; changes after this version may differ. 2026-11-03