Tents : browser game guide

Tents

How it works

Pair each tree with an orthogonally adjacent tent. Tents cannot touch, even diagonally. Meet every row and column count; a tent may border more than one tree.

Worked example

A row labeled 0 can contain no tents. Once you place a tent elsewhere, mark all eight neighboring cells as unavailable for other tents; trees themselves remain on the board.

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Before you start

This is a link and rules reference, not an embedded game. We reviewed public documentation without running the game locally. Host availability, mobile controls, saves and multiplayer depend on the external project; no local performance measurements are provided.

Related game questions

Browser game field guide

Using this reference

For Tents, read the rule and the worked example together before opening the game. Separate what the rule explicitly requires from what only seems likely on the current board. A useful next move is one you can explain from the visible constraints, not merely a pattern that looks familiar.

If you get stuck, isolate a smaller part of the position and list what is still possible there. After a move, check the affected rows, regions or connections again. The reference explains the documented rules; progress, controls and save behavior belong to the linked game.

Sources and scope

Tents ↗

Public source snapshot; changes after this version may differ. 2026-11-03