Baldur’s Gate 3

Spiritual Weapon · Baldur’s Gate 3: Spell level, costs and range

Spiritual Weapon · Base spell level: 2 · Spell school: Evocation · Cast form: Target

What the data says

Spiritual Weapon

Base spell level
2
Spell school
Evocation
Cast form
Target
Recorded range (m)
18
Damage type
Force
Actions spent
0
Bonus actions spent
1

Using this reference

Read Spiritual Weapon with its action cost, range and area in view. Range tells you how far the reference allows a target or placement; area describes the space affected. They answer different questions and should not be added together as a single reach value.

If damage dice are listed, remember that the notation describes a roll rather than a guaranteed result. Compare saving-throw and damage-type fields before deciding how the spell fits a turn. The page does not resolve resistance, a successful save or interactions with other active effects.

One useful comparison

For Recorded range (m), Spiritual Weapon is listed at 18, compared with 1.5 for Cure Wounds: a difference of 16.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailSpiritual WeaponFireballDifference
Base spell level23-1
Spell schoolEvocationEvocation—
Cast formTargetProjectile—
Recorded range (m)18180
Damage typeForceFire—
Actions spent01-1
Bonus actions spent101

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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