Baldur’s Gate 3
Daylight: Sphere · Baldur’s Gate 3: Spell level, costs and range
Daylight: Sphere · Base spell level: 3 · Spell school: Evocation · Cast form: Target
What the data says
Daylight: Sphere
- Base spell level
- 3
- Spell school
- Evocation
- Cast form
- Target
- Recorded range (m)
- 18
- Area radius (m)
- 15
- Actions spent
- 1
- Bonus actions spent
- 0
Using this reference
Read Daylight: Sphere with its action cost, range and area in view. Range tells you how far the reference allows a target or placement; area describes the space affected. They answer different questions and should not be added together as a single reach value.
If damage dice are listed, remember that the notation describes a roll rather than a guaranteed result. Compare saving-throw and damage-type fields before deciding how the spell fits a turn. The page does not resolve resistance, a successful save or interactions with other active effects.
One useful comparison
For Recorded range (m), Daylight: Sphere is listed at 18, compared with 1.5 for Cure Wounds: a difference of 16.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
| Detail | Daylight: Sphere | Fireball | Difference |
|---|---|---|---|
| Base spell level | 3 | 3 | 0 |
| Spell school | Evocation | Evocation | — |
| Cast form | Target | Projectile | — |
| Recorded range (m) | 18 | 18 | 0 |
| Area radius (m) | 15 | 4 | 11 |
| Actions spent | 1 | 1 | 0 |
| Bonus actions spent | 0 | 0 | 0 |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Baldur’s Gate 3 · Sources and snapshot ↗
Snapshot reviewed: