Stardew Valley · summer / Ginger Island | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

For summer / Ginger Island, treat the planting day as day zero of the growth interval: the first harvest is planting day plus the listed growth time. Later dates use the regrowth interval where one is recorded. The calendar stops at day 28 and does not carry the plant into another season.

Compare the last listed harvest with the season you intend to use. The schedule is a baseline without growth-speed adjustments. Sale price and seed cost are separate fields; counting harvest dates alone does not calculate net profit, crop quality or the value of processing the harvest.

Taro Root

Seasons
Summer / Ginger Island
Days to maturity
10
Days between harvests
—
Price
100

Seeds: Taro Tuber · Minimum items per harvest: 1

Seed purchase price

    Harvests in this window

    11

    Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

    Planting day + Growth days = Harvests in this window 1

    Check the source ↗ · 1.6 community snapshot

    Pineapple

    Seasons
    Summer / Ginger Island
    Days to maturity
    14
    Days between harvests
    7
    Price
    300

    Seeds: Pineapple Seeds · Minimum items per harvest: 1

    Seed purchase price

      Harvests in this window

      15 · 22

      Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

      Planting day + Growth days = Harvests in this window 1

      Check the source ↗ · 1.6 community snapshot

      Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

      Back to the collection →