Slay the Spire
Slay the Spire · Cost and base card values
Read the original game’s base energy cost, card class and listed combat values. Upgrade changes stay on the same page; relics, powers, generated copies and card text can change the result.
Where to start
Slay the Spire has 48 entries in this collection, including Accuracy, Acrobatics, and Rushdown. Search for the item or character you already know, then open its page to check the recorded variants. The result count is the number of references, not a ranking of recommendations.
Before you choose
Before adding Slay the Spire to a deck, read its cost alongside its type, target and recorded mechanics. A cheap card is not automatically efficient if it needs another card to do useful work. Likewise, a more expensive card may fill a role that your current list lacks.
Compare cards within the same ruleset and character or class restrictions. If an upgraded form is listed, compare that form separately rather than mixing its values with the base card. These fields help you inspect a choice; they do not simulate draw order, a full turn or an opponent’s response.
48
- Accuracy
- Acrobatics
- Rushdown
- Adrenaline
- After Image
- Aggregate
- All for One
- All-Out Attack
- Alpha
- Amplify
- Anger
- Armaments
- Auto-Shields
- A Thousand Cuts
- Backflip
- Backstab
- Ball Lightning
- Bane
- Barrage
- Barricade
- Bash
- Battle Hymn
- Battle Trance
- Beam Cell
- Berserk
- Biased Cognition
- Blade Dance
- Blasphemy
- Blizzard
- Bloodletting
- Blood for Blood
- Bludgeon
- Blur
- Body Slam
- Boot Sequence
- Bouncing Flask
- Bowling Bash
- Brilliance
- Brutality
- Buffer
- Bullet Time
- Burning Pact
- Burst
- Calculated Gamble
- Caltrops
- Capacitor
- Carnage
- Carve Reality
Sources and snapshot
Slay the Spire · Sources and snapshot ↗
Snapshot reviewed: