Satisfactory · Quartz and silica | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Quartz and silica, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Raw Quartz
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Bauxite | 10 | 100 |
| + Raw Quartz | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Raw Quartz (Bauxite) · 6 Seconds
Reanimated SAM × 1 + Bauxite × 10 → Raw Quartz × 12
Station: Converter
Raw Quartz (Coal) · 6 Seconds
Reanimated SAM × 1 + Coal × 24 → Raw Quartz × 12
Station: Converter
A worked example
Suppose you want 37 × Raw Quartz. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Bauxite × 40.
Check the source ↗ · 1.0 snapshot
Quartz Crystal
22.5 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Raw Quartz | 5 | 37.5 |
| + Quartz Crystal | 3 | 22.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Quartz Crystal · 8 Seconds
Raw Quartz × 5 → Quartz Crystal × 3
Station: Constructor
Alternate: Pure Quartz Crystal · 8 Seconds
Raw Quartz × 9 + Water × 5 → Quartz Crystal × 7
Station: Refinery
Alternate: Fused Quartz Crystal · 20 Seconds
Raw Quartz × 25 + Coal × 12 → Quartz Crystal × 18
Station: Foundry
Alternate: Quartz Purification · 12 Seconds
Raw Quartz × 24 + Nitric Acid × 2 → Quartz Crystal × 15 + Dissolved Silica × 12
Station: Refinery
A worked example
Suppose you want 10 × Quartz Crystal. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Raw Quartz × 20.
Check the source ↗ · 1.0 snapshot
Silica
50 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Bauxite | 12 | 120 |
| − Water | 18 m³ | 180 |
| + Alumina Solution | 12 m³ | 120 |
| + Silica | 5 | 50 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Alumina Solution · 6 Seconds
Bauxite × 12 + Water × 18 → Alumina Solution × 12 + Silica × 5
Station: Refinery
Silica · 8 Seconds
Raw Quartz × 3 → Silica × 5
Station: Constructor
Alternate: Cheap Silica · 8 Seconds
Raw Quartz × 3 + Limestone × 5 → Silica × 7
Station: Assembler
Alternate: Distilled Silica · 6 Seconds
Dissolved Silica × 12 + Limestone × 5 + Water × 10 → Silica × 27 + Water × 8
Station: Blender
A worked example
Suppose you want 16 × Silica. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Bauxite × 48 and Water × 72.
Check the source ↗ · 1.0 snapshot
Dissolved Silica
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Raw Quartz | 24 | 120 |
| − Nitric Acid | 2 m³ | 10 |
| + Quartz Crystal | 15 | 75 |
| + Dissolved Silica | 12 m³ | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Alternate: Quartz Purification · 12 Seconds
Raw Quartz × 24 + Nitric Acid × 2 → Quartz Crystal × 15 + Dissolved Silica × 12
Station: Refinery
A worked example
Suppose you want 37 × Dissolved Silica. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Raw Quartz × 96 and Nitric Acid × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.