Satisfactory · Quartz and silica | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Quartz and silica, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Raw Quartz

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Bauxite10 100
+ Raw Quartz12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Raw Quartz (Bauxite) · 6 Seconds

Reanimated SAM × 1 + Bauxite × 10 → Raw Quartz × 12

Station: Converter

Raw Quartz (Coal) · 6 Seconds

Reanimated SAM × 1 + Coal × 24 → Raw Quartz × 12

Station: Converter

A worked example

Suppose you want 37 × Raw Quartz. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Bauxite × 40.

Check the source ↗ · 1.0 snapshot

Quartz Crystal

22.5 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Raw Quartz5 37.5
+ Quartz Crystal3 22.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Quartz Crystal · 8 Seconds

Raw Quartz × 5 → Quartz Crystal × 3

Station: Constructor

Alternate: Pure Quartz Crystal · 8 Seconds

Raw Quartz × 9 + Water × 5 → Quartz Crystal × 7

Station: Refinery

Alternate: Fused Quartz Crystal · 20 Seconds

Raw Quartz × 25 + Coal × 12 → Quartz Crystal × 18

Station: Foundry

Alternate: Quartz Purification · 12 Seconds

Raw Quartz × 24 + Nitric Acid × 2 → Quartz Crystal × 15 + Dissolved Silica × 12

Station: Refinery

A worked example

Suppose you want 10 × Quartz Crystal. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Raw Quartz × 20.

Check the source ↗ · 1.0 snapshot

Silica

50 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Bauxite12 120
− Water18 m³180
+ Alumina Solution12 m³120
+ Silica5 50

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Alumina Solution · 6 Seconds

Bauxite × 12 + Water × 18 → Alumina Solution × 12 + Silica × 5

Station: Refinery

Silica · 8 Seconds

Raw Quartz × 3 → Silica × 5

Station: Constructor

Alternate: Cheap Silica · 8 Seconds

Raw Quartz × 3 + Limestone × 5 → Silica × 7

Station: Assembler

Alternate: Distilled Silica · 6 Seconds

Dissolved Silica × 12 + Limestone × 5 + Water × 10 → Silica × 27 + Water × 8

Station: Blender

A worked example

Suppose you want 16 × Silica. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Bauxite × 48 and Water × 72.

Check the source ↗ · 1.0 snapshot

Dissolved Silica

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Raw Quartz24 120
− Nitric Acid2 m³10
+ Quartz Crystal15 75
+ Dissolved Silica12 m³60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Alternate: Quartz Purification · 12 Seconds

Raw Quartz × 24 + Nitric Acid × 2 → Quartz Crystal × 15 + Dissolved Silica × 12

Station: Refinery

A worked example

Suppose you want 37 × Dissolved Silica. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Raw Quartz × 96 and Nitric Acid × 8.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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