Satisfactory · Plutonium processing | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Plutonium processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Encased Plutonium Cell
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Plutonium Pellet | 2 | 10 |
| − Concrete | 4 | 20 |
| + Encased Plutonium Cell | 1 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Encased Plutonium Cell · 12 Seconds
Plutonium Pellet × 2 + Concrete × 4 → Encased Plutonium Cell × 1
Station: Assembler
Alternate: Instant Plutonium Cell · 120 Seconds
Non-Fissile Uranium × 150 + Aluminum Casing × 20 → Encased Plutonium Cell × 20
Station: Particle Accelerator
A worked example
Suppose you want 4 × Encased Plutonium Cell. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Plutonium Pellet × 8 and Concrete × 16.
Check the source ↗ · 1.0 snapshot
Non-Fissile Uranium
50 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Uranium Waste | 15 | 37.5 |
| − Silica | 10 | 25 |
| − Nitric Acid | 6 m³ | 15 |
| − Sulfuric Acid | 6 m³ | 15 |
| + Non-Fissile Uranium | 20 | 50 |
| + Water | 6 m³ | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Non-Fissile Uranium · 24 Seconds
Uranium Waste × 15 + Silica × 10 + Nitric Acid × 6 + Sulfuric Acid × 6 → Non-Fissile Uranium × 20 + Water × 6
Station: Blender
Alternate: Fertile Uranium · 12 Seconds
Uranium × 5 + Uranium Waste × 5 + Nitric Acid × 3 + Sulfuric Acid × 5 → Non-Fissile Uranium × 20 + Water × 8
Station: Blender
A worked example
Suppose you want 61 × Non-Fissile Uranium. This recipe produces 20 per operation, so you need 4 operations. That produces 80 in total, leaving 19 extra. The direct material list is Uranium Waste × 60, Silica × 40, Nitric Acid × 24, and Sulfuric Acid × 24.
Check the source ↗ · 1.0 snapshot
Plutonium Pellet
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Non-Fissile Uranium | 100 | 100 |
| − Uranium Waste | 25 | 25 |
| + Plutonium Pellet | 30 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Plutonium Pellet · 60 Seconds
Non-Fissile Uranium × 100 + Uranium Waste × 25 → Plutonium Pellet × 30
Station: Particle Accelerator
A worked example
Suppose you want 91 × Plutonium Pellet. This recipe produces 30 per operation, so you need 4 operations. That produces 120 in total, leaving 29 extra. The direct material list is Non-Fissile Uranium × 400 and Uranium Waste × 100.
Check the source ↗ · 1.0 snapshot
Plutonium Fuel Rod
0.25 per minute · Buildings needed (rounded up): 240
| Source data | Batches | per minute |
|---|---|---|
| − Encased Plutonium Cell | 30 | 7.5 |
| − Steel Beam | 18 | 4.5 |
| − Electromagnetic Control Rod | 6 | 1.5 |
| − Heat Sink | 10 | 2.5 |
| + Plutonium Fuel Rod | 1 | 0.25 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Plutonium Fuel Rod · 240 Seconds
Encased Plutonium Cell × 30 + Steel Beam × 18 + Electromagnetic Control Rod × 6 + Heat Sink × 10 → Plutonium Fuel Rod × 1
Station: Manufacturer
Alternate: Plutonium Fuel Unit · 120 Seconds
Encased Plutonium Cell × 20 + Pressure Conversion Cube × 1 → Plutonium Fuel Rod × 1
Station: Assembler
A worked example
Suppose you want 4 × Plutonium Fuel Rod. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Encased Plutonium Cell × 120, Steel Beam × 72, Electromagnetic Control Rod × 24, and Heat Sink × 40.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.