Satisfactory · Ficsonium fuel chain | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Ficsonium fuel chain, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Ficsonium

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Plutonium Waste1 10
− Singularity Cell1 10
− Dark Matter Residue20 m³200
+ Ficsonium1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ficsonium · 6 Seconds

Plutonium Waste × 1 + Singularity Cell × 1 + Dark Matter Residue × 20 → Ficsonium × 1

Station: Particle Accelerator

A worked example

Suppose you want 4 × Ficsonium. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Plutonium Waste × 4, Singularity Cell × 4, and Dark Matter Residue × 80.

Check the source ↗ · 1.0 snapshot

Ficsonium Fuel Rod

2.5 per minute · Buildings needed (rounded up): 24

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Ficsonium2 5
− Electromagnetic Control Rod2 5
− Ficsite Trigon40 100
− Excited Photonic Matter20 m³50
+ Ficsonium Fuel Rod1 2.5
+ Dark Matter Residue20 m³50

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ficsonium Fuel Rod · 24 Seconds

Ficsonium × 2 + Electromagnetic Control Rod × 2 + Ficsite Trigon × 40 + Excited Photonic Matter × 20 → Ficsonium Fuel Rod × 1 + Dark Matter Residue × 20

Station: Quantum Encoder

A worked example

Suppose you want 4 × Ficsonium Fuel Rod. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Ficsonium × 8, Electromagnetic Control Rod × 8, Ficsite Trigon × 160, and Excited Photonic Matter × 80.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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