Satisfactory · Elevator final parts | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Elevator final parts, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Magnetic Field Generator
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Versatile Framework | 5 | 2.5 |
| − Electromagnetic Control Rod | 2 | 1 |
| + Magnetic Field Generator | 2 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Magnetic Field Generator · 120 Seconds
Versatile Framework × 5 + Electromagnetic Control Rod × 2 → Magnetic Field Generator × 2
Station: Assembler
A worked example
Suppose you want 7 × Magnetic Field Generator. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Versatile Framework × 20 and Electromagnetic Control Rod × 8.
Check the source ↗ · 1.0 snapshot
Thermal Propulsion Rocket
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Modular Engine | 5 | 2.5 |
| − Turbo Motor | 2 | 1 |
| − Cooling System | 6 | 3 |
| − Fused Modular Frame | 2 | 1 |
| + Thermal Propulsion Rocket | 2 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Thermal Propulsion Rocket · 120 Seconds
Modular Engine × 5 + Turbo Motor × 2 + Cooling System × 6 + Fused Modular Frame × 2 → Thermal Propulsion Rocket × 2
Station: Manufacturer
A worked example
Suppose you want 7 × Thermal Propulsion Rocket. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Modular Engine × 20, Turbo Motor × 8, Cooling System × 24, and Fused Modular Frame × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.