Satisfactory · Coal and compacted coal | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Coal and compacted coal, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Compacted Coal
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Rocket Fuel | 16 m³ | 40 |
| − Power Shard | 1 | 2.5 |
| + Ionized Fuel | 16 m³ | 40 |
| + Compacted Coal | 2 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Ionized Fuel · 24 Seconds
Rocket Fuel × 16 + Power Shard × 1 → Ionized Fuel × 16 + Compacted Coal × 2
Station: Refinery
Rocket Fuel · 6 Seconds
Turbofuel × 6 + Nitric Acid × 1 → Rocket Fuel × 10 + Compacted Coal × 1
Station: Blender
Alternate: Compacted Coal · 12 Seconds
Coal × 5 + Sulfur × 5 → Compacted Coal × 5
Station: Assembler
Alternate: Dark-Ion Fuel · 3 Seconds
Packaged Rocket Fuel × 12 + Dark Matter Crystal × 4 → Ionized Fuel × 10 + Compacted Coal × 2
Station: Converter
Alternate: Nitro Rocket Fuel · 2.4 Seconds
Fuel × 4 + Nitrogen Gas × 3 + Sulfur × 4 + Coal × 2 → Rocket Fuel × 6 + Compacted Coal × 1
Station: Blender
A worked example
Suppose you want 7 × Compacted Coal. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Rocket Fuel × 64 and Power Shard × 4.
Check the source ↗ · 1.0 snapshot
Coal
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Iron Ore | 18 | 180 |
| + Coal | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Coal (Iron) · 6 Seconds
Reanimated SAM × 1 + Iron Ore × 18 → Coal × 12
Station: Converter
Coal (Limestone) · 6 Seconds
Reanimated SAM × 1 + Limestone × 36 → Coal × 12
Station: Converter
Alternate: Charcoal · 4 Seconds
Wood × 1 → Coal × 10
Station: Constructor
Alternate: Biocoal · 8 Seconds
Biomass × 5 → Coal × 6
Station: Constructor
A worked example
Suppose you want 37 × Coal. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Iron Ore × 72.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.