Rust
Flame Thrower · Rust: Ingredients and crafting planner
Flame Thrower · High Quality Metal × 15 + Metal Pipe × 6 + Low Grade Fuel × 100 + Empty Propane Tank × 2
What the data says
Flame Thrower
- Required workbench
- workbench2
- Recipe / training time (s)
- 25
- Stack size
- 1
- Direct research scrap
- 60
- Default blueprint
- No
| Detail | Value |
|---|---|
| High Quality Metal | 15 |
| Metal Pipe | 6 |
| Low Grade Fuel | 100 |
| Empty Propane Tank | 2 |
Using this reference
Before gathering materials for Flame Thrower, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.
Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.
A worked example
Suppose you want 4 × Flame Thrower. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is High Quality Metal × 60, Metal Pipe × 24, Low Grade Fuel × 400, and Empty Propane Tank × 8.
One useful comparison
For Recipe / training time (s), Flame Thrower is listed at 25, compared with 30 for MP5A4: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- High Quality Metal × 15
- Metal Pipe × 6
- Low Grade Fuel × 100
- Empty Propane Tank × 2
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Flame Thrower | Assault Rifle | Difference |
|---|---|---|---|
| Required workbench | workbench2 | workbench3 | — |
| Recipe / training time (s) | 25 | 35 | -10 |
| Stack size | 1 | 1 | 0 |
| Direct research scrap | 60 | 120 | -60 |
| Default blueprint | No | No | — |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Snapshot reviewed: