Rust

Explosives · Rust: Ingredients and crafting planner

Explosives · Gun Powder × 50 + Low Grade Fuel × 3 + Sulfur × 10 + Metal Fragments × 10

What the data says

Explosives

Required workbench
workbench3
Recipe / training time (s)
5
Stack size
100
Direct research scrap
120
Default blueprint
No
Direct ingredients · Output per craft: 1
DetailValue
Gun Powder50
Low Grade Fuel3
Sulfur10
Metal Fragments10

Using this reference

Before gathering materials for Explosives, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Explosives. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Gun Powder × 200, Low Grade Fuel × 12, Sulfur × 40, and Metal Fragments × 40.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Gun Powder × 50
  • Low Grade Fuel × 3
  • Sulfur × 10
  • Metal Fragments × 10

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailExplosivesAssault RifleDifference
Required workbenchworkbench3workbench3—
Recipe / training time (s)535-30
Stack size100199
Direct research scrap1201200
Default blueprintNoNo—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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