Pokémon · Horsea | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Horsea, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Horsea

HP
30
Attack
40
Defense
70
Special Attack
70
Special Defense
25
Speed
60

Plan your scenario

Result

Stat
105
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Horsea is listed at 30, compared with 55 for Seadra: a difference of 25. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Seadra

HP
55
Attack
65
Defense
95
Special Attack
95
Special Defense
45
Speed
85

Plan your scenario

Result

Stat
130
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Seadra is listed at 55, compared with 30 for Horsea: a difference of 25. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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