Pokémon · Eevee | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Eevee, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Eevee

HP
55
Attack
55
Defense
50
Special Attack
45
Special Defense
65
Speed
55

Plan your scenario

Result

Stat
130
Type multiplier
1
Normal1×
Fighting2×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost0×
Steel1×
Fire1×
Water1×
Grass1×
Electric1×
Psychic1×
Ice1×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Eevee is listed at 55, compared with 65 for Flareon: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Vaporeon

HP
130
Attack
65
Defense
60
Special Attack
110
Special Defense
95
Speed
65

Plan your scenario

Result

Stat
205
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Vaporeon is listed at 130, compared with 65 for Flareon: a difference of 65. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Jolteon

HP
65
Attack
65
Defense
60
Special Attack
110
Special Defense
95
Speed
130

Plan your scenario

Result

Stat
140
Type multiplier
1
Normal1×
Fighting1×
Flying0.5×
Poison1×
Ground2×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire1×
Water1×
Grass1×
Electric0.5×
Psychic1×
Ice1×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Jolteon is listed at 65, compared with 55 for Eevee: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Flareon

HP
65
Attack
130
Defense
60
Special Attack
95
Special Defense
110
Speed
65

Plan your scenario

Result

Stat
140
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground2×
Rock2×
Bug0.5×
Ghost1×
Steel0.5×
Fire0.5×
Water2×
Grass0.5×
Electric1×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy0.5×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Flareon is listed at 65, compared with 55 for Eevee: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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