Final Fantasy XIV

Bronze Ingot · Final Fantasy XIV: Ingredients and crafting planner

Bronze Ingot · Copper Ore × 2 + Tin Ore × 1 + Fire Shard × 1

What the data says

Bronze Ingot

Crafting discipline
Smithing
Recipe skill level
1
Base output
1
Direct ingredients · Output per craft: 1
DetailValue
Copper Ore2
Tin Ore1
Fire Shard1

Using this reference

Before gathering materials for Bronze Ingot, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Bronze Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper Ore × 8, Tin Ore × 4, and Fire Shard × 4.

One useful comparison

For Recipe skill level, Bronze Ingot is listed at 1, compared with 2 for Amateur's File: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Copper Ore × 2
  • Tin Ore × 1
  • Fire Shard × 1

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailBronze IngotLeatherDifference
Crafting disciplineSmithingLeatherworking—
Recipe skill level110
Base output110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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