Final Fantasy XIV

Leather · Final Fantasy XIV: Ingredients and crafting planner

Leather · Animal Skin × 1 + Earth Shard × 1

What the data says

Leather

Crafting discipline
Leatherworking
Recipe skill level
1
Base output
1
Direct ingredients · Output per craft: 1
DetailValue
Animal Skin1
Earth Shard1

Using this reference

Before gathering materials for Leather, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Leather. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Animal Skin × 4 and Earth Shard × 4.

One useful comparison

For Recipe skill level, Leather is listed at 1, compared with 2 for Leather Duckbills: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Animal Skin × 1
  • Earth Shard × 1

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailLeatherBronze IngotDifference
Crafting disciplineLeatherworkingSmithing—
Recipe skill level110
Base output110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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