Factorio · Science pack production | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Science pack production, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Automation science pack

6 per minute · Buildings needed (rounded up): 10

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Copper plate1 6
− Iron gear wheel1 6
+ Automation science pack1 6

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Automation science pack · 5 Seconds

Copper plate × 1 + Iron gear wheel × 1 → Automation science pack × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Automation science pack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper plate × 4 and Iron gear wheel × 4.

Check the source ↗ · 2.0.77 base

Logistic science pack

5 per minute · Buildings needed (rounded up): 12

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Inserter1 5
− Transport belt1 5
+ Logistic science pack1 5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Logistic science pack · 6 Seconds

Inserter × 1 + Transport belt × 1 → Logistic science pack × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Logistic science pack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Inserter × 4 and Transport belt × 4.

Check the source ↗ · 2.0.77 base

Military science pack

6 per minute · Buildings needed (rounded up): 10

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Piercing rounds magazine1 3
− Grenade1 3
− Wall2 6
+ Military science pack2 6

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Military science pack · 10 Seconds

Piercing rounds magazine × 1 + Grenade × 1 + Wall × 2 → Military science pack × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Military science pack. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Piercing rounds magazine × 4, Grenade × 4, and Wall × 8.

Check the source ↗ · 2.0.77 base

Chemical science pack

2.5 per minute · Buildings needed (rounded up): 24

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Engine unit2 2.5
− Advanced circuit3 3.75
− Sulfur1 1.25
+ Chemical science pack2 2.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Chemical science pack · 24 Seconds

Engine unit × 2 + Advanced circuit × 3 + Sulfur × 1 → Chemical science pack × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Chemical science pack. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Engine unit × 8, Advanced circuit × 12, and Sulfur × 4.

Check the source ↗ · 2.0.77 base

Production science pack

4.2857 per minute · Buildings needed (rounded up): 14

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electric furnace1 1.4286
− Productivity module1 1.4286
− Rail30 42.8571
+ Production science pack3 4.2857

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Production science pack · 21 Seconds

Electric furnace × 1 + Productivity module × 1 + Rail × 30 → Production science pack × 3

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 10 × Production science pack. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Electric furnace × 4, Productivity module × 4, and Rail × 120.

Check the source ↗ · 2.0.77 base

Utility science pack

4.2857 per minute · Buildings needed (rounded up): 14

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Low density structure3 4.2857
− Processing unit2 2.8571
− Flying robot frame1 1.4286
+ Utility science pack3 4.2857

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Utility science pack · 21 Seconds

Low density structure × 3 + Processing unit × 2 + Flying robot frame × 1 → Utility science pack × 3

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 10 × Utility science pack. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Low density structure × 12, Processing unit × 8, and Flying robot frame × 4.

Check the source ↗ · 2.0.77 base

Space science pack

1,477.8325 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Satellite1 1.4778
− Rocket part100 147.7833
+ Space science pack1,000 1,477.8325

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket silo : Space science pack · 40.6 Seconds

Satellite × 1 + Rocket part × 100 → Space science pack × 1000

Station: Rocket silo

A worked example

Suppose you want 3001 × Space science pack. This recipe produces 1000 per operation, so you need 4 operations. That produces 4000 in total, leaving 999 extra. The direct material list is Satellite × 4 and Rocket part × 400.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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