Factorio · Science pack production | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Science pack production, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Automation science pack
6 per minute · Buildings needed (rounded up): 10
| Source data | Batches | per minute |
|---|---|---|
| − Copper plate | 1 | 6 |
| − Iron gear wheel | 1 | 6 |
| + Automation science pack | 1 | 6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Automation science pack · 5 Seconds
Copper plate × 1 + Iron gear wheel × 1 → Automation science pack × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Automation science pack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper plate × 4 and Iron gear wheel × 4.
Check the source ↗ · 2.0.77 base
Logistic science pack
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Inserter | 1 | 5 |
| − Transport belt | 1 | 5 |
| + Logistic science pack | 1 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Logistic science pack · 6 Seconds
Inserter × 1 + Transport belt × 1 → Logistic science pack × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Logistic science pack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Inserter × 4 and Transport belt × 4.
Check the source ↗ · 2.0.77 base
Military science pack
6 per minute · Buildings needed (rounded up): 10
| Source data | Batches | per minute |
|---|---|---|
| − Piercing rounds magazine | 1 | 3 |
| − Grenade | 1 | 3 |
| − Wall | 2 | 6 |
| + Military science pack | 2 | 6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Military science pack · 10 Seconds
Piercing rounds magazine × 1 + Grenade × 1 + Wall × 2 → Military science pack × 2
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 7 × Military science pack. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Piercing rounds magazine × 4, Grenade × 4, and Wall × 8.
Check the source ↗ · 2.0.77 base
Chemical science pack
2.5 per minute · Buildings needed (rounded up): 24
| Source data | Batches | per minute |
|---|---|---|
| − Engine unit | 2 | 2.5 |
| − Advanced circuit | 3 | 3.75 |
| − Sulfur | 1 | 1.25 |
| + Chemical science pack | 2 | 2.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Chemical science pack · 24 Seconds
Engine unit × 2 + Advanced circuit × 3 + Sulfur × 1 → Chemical science pack × 2
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 7 × Chemical science pack. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Engine unit × 8, Advanced circuit × 12, and Sulfur × 4.
Check the source ↗ · 2.0.77 base
Production science pack
4.2857 per minute · Buildings needed (rounded up): 14
| Source data | Batches | per minute |
|---|---|---|
| − Electric furnace | 1 | 1.4286 |
| − Productivity module | 1 | 1.4286 |
| − Rail | 30 | 42.8571 |
| + Production science pack | 3 | 4.2857 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Production science pack · 21 Seconds
Electric furnace × 1 + Productivity module × 1 + Rail × 30 → Production science pack × 3
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 10 × Production science pack. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Electric furnace × 4, Productivity module × 4, and Rail × 120.
Check the source ↗ · 2.0.77 base
Utility science pack
4.2857 per minute · Buildings needed (rounded up): 14
| Source data | Batches | per minute |
|---|---|---|
| − Low density structure | 3 | 4.2857 |
| − Processing unit | 2 | 2.8571 |
| − Flying robot frame | 1 | 1.4286 |
| + Utility science pack | 3 | 4.2857 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Utility science pack · 21 Seconds
Low density structure × 3 + Processing unit × 2 + Flying robot frame × 1 → Utility science pack × 3
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 10 × Utility science pack. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Low density structure × 12, Processing unit × 8, and Flying robot frame × 4.
Check the source ↗ · 2.0.77 base
Space science pack
1,477.8325 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Satellite | 1 | 1.4778 |
| − Rocket part | 100 | 147.7833 |
| + Space science pack | 1,000 | 1,477.8325 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket silo : Space science pack · 40.6 Seconds
Satellite × 1 + Rocket part × 100 → Space science pack × 1000
Station: Rocket silo
A worked example
Suppose you want 3001 × Space science pack. This recipe produces 1000 per operation, so you need 4 operations. That produces 4000 in total, leaving 999 extra. The direct material list is Satellite × 4 and Rocket part × 400.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.