Factorio · Personal defensive equipment | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Personal defensive equipment, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Energy shield

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Advanced circuit5 15
− Steel plate10 30
+ Energy shield1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Energy shield · 10 Seconds

Advanced circuit × 5 + Steel plate × 10 → Energy shield × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Energy shield. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.

Check the source ↗ · 2.0.77 base

Energy shield MK2

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Energy shield10 30
− Processing unit5 15
− Low density structure5 15
+ Energy shield MK21 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Energy shield MK2 · 10 Seconds

Energy shield × 10 + Processing unit × 5 + Low density structure × 5 → Energy shield MK2 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Energy shield MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Energy shield × 40, Processing unit × 20, and Low density structure × 20.

Check the source ↗ · 2.0.77 base

Personal laser defense

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit20 60
− Low density structure5 15
− Laser turret5 15
+ Personal laser defense1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Personal laser defense · 10 Seconds

Processing unit × 20 + Low density structure × 5 + Laser turret × 5 → Personal laser defense × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Personal laser defense. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 80, Low density structure × 20, and Laser turret × 20.

Check the source ↗ · 2.0.77 base

Discharge defense

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit5 15
− Steel plate20 60
− Laser turret10 30
+ Discharge defense1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Discharge defense · 10 Seconds

Processing unit × 5 + Steel plate × 20 + Laser turret × 10 → Discharge defense × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Discharge defense. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 20, Steel plate × 80, and Laser turret × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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