Factorio · Personal defensive equipment | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Personal defensive equipment, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Energy shield
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 5 | 15 |
| − Steel plate | 10 | 30 |
| + Energy shield | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Energy shield · 10 Seconds
Advanced circuit × 5 + Steel plate × 10 → Energy shield × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Energy shield. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Steel plate × 40.
Check the source ↗ · 2.0.77 base
Energy shield MK2
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Energy shield | 10 | 30 |
| − Processing unit | 5 | 15 |
| − Low density structure | 5 | 15 |
| + Energy shield MK2 | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Energy shield MK2 · 10 Seconds
Energy shield × 10 + Processing unit × 5 + Low density structure × 5 → Energy shield MK2 × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Energy shield MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Energy shield × 40, Processing unit × 20, and Low density structure × 20.
Check the source ↗ · 2.0.77 base
Personal laser defense
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 20 | 60 |
| − Low density structure | 5 | 15 |
| − Laser turret | 5 | 15 |
| + Personal laser defense | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Personal laser defense · 10 Seconds
Processing unit × 20 + Low density structure × 5 + Laser turret × 5 → Personal laser defense × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Personal laser defense. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 80, Low density structure × 20, and Laser turret × 20.
Check the source ↗ · 2.0.77 base
Discharge defense
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 5 | 15 |
| − Steel plate | 20 | 60 |
| − Laser turret | 10 | 30 |
| + Discharge defense | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Discharge defense · 10 Seconds
Processing unit × 5 + Steel plate × 20 + Laser turret × 10 → Discharge defense × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Discharge defense. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 20, Steel plate × 80, and Laser turret × 40.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.