Factorio · Paving and landfill | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Paving and landfill, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Stone brick
18.75 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Stone | 2 | 37.5 |
| + Stone brick | 1 | 18.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Stone brick · 3.2 Seconds
Stone × 2 → Stone brick × 1
Station: Stone furnace / Steel furnace / Electric furnace
A worked example
Suppose you want 4 × Stone brick. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Stone × 8.
Check the source ↗ · 2.0.77 base
Concrete
45 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Stone brick | 5 | 22.5 |
| − Iron ore | 1 | 4.5 |
| − Water | 100 u | 450 |
| + Concrete | 10 | 45 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Concrete · 10 Seconds
Stone brick × 5 + Iron ore × 1 + Water × 100 → Concrete × 10
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 31 × Concrete. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Stone brick × 20, Iron ore × 4, and Water × 400.
Check the source ↗ · 2.0.77 base
Hazard concrete
1,200 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Concrete | 10 | 1,200 |
| + Hazard concrete | 10 | 1,200 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Hazard concrete · 0.25 Seconds
Concrete × 10 → Hazard concrete × 10
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 31 × Hazard concrete. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Concrete × 40.
Check the source ↗ · 2.0.77 base
Refined concrete
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Concrete | 20 | 60 |
| − Iron stick | 8 | 24 |
| − Steel plate | 1 | 3 |
| − Water | 100 u | 300 |
| + Refined concrete | 10 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Refined concrete · 15 Seconds
Concrete × 20 + Iron stick × 8 + Steel plate × 1 + Water × 100 → Refined concrete × 10
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 31 × Refined concrete. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Concrete × 80, Iron stick × 32, Steel plate × 4, and Water × 400.
Check the source ↗ · 2.0.77 base
Refined hazard concrete
1,200 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Refined concrete | 10 | 1,200 |
| + Refined hazard concrete | 10 | 1,200 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Refined hazard concrete · 0.25 Seconds
Refined concrete × 10 → Refined hazard concrete × 10
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 31 × Refined hazard concrete. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Refined concrete × 40.
Check the source ↗ · 2.0.77 base
Landfill
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Stone | 50 | 3,000 |
| + Landfill | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Landfill · 0.5 Seconds
Stone × 50 → Landfill × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Landfill. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Stone × 200.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.