Factorio · Fluid extraction | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Fluid extraction, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Offshore pump
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Pipe | 3 | 180 |
| − Iron gear wheel | 2 | 120 |
| + Offshore pump | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Offshore pump · 0.5 Seconds
Pipe × 3 + Iron gear wheel × 2 → Offshore pump × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Offshore pump. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Pipe × 12 and Iron gear wheel × 8.
Check the source ↗ · 2.0.77 base
Pumpjack
6 per minute · Buildings needed (rounded up): 10
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 5 | 30 |
| − Iron gear wheel | 10 | 60 |
| − Electronic circuit | 5 | 30 |
| − Pipe | 10 | 60 |
| + Pumpjack | 1 | 6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Pumpjack · 5 Seconds
Steel plate × 5 + Iron gear wheel × 10 + Electronic circuit × 5 + Pipe × 10 → Pumpjack × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Pumpjack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 20, Iron gear wheel × 40, Electronic circuit × 20, and Pipe × 40.
Check the source ↗ · 2.0.77 base
Water
11,250 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water barrel | 1 | 225 |
| + Water | 50 u | 11,250 |
| + Barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Empty Water barrel · 0.2 Seconds
Water barrel × 1 → Water × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 151 × Water. This recipe produces 50 per operation, so you need 4 operations. That produces 200 in total, leaving 49 extra. The direct material list is Water barrel × 4.
Check the source ↗ · 2.0.77 base
Crude oil
11,250 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Crude oil barrel | 1 | 225 |
| + Crude oil | 50 u | 11,250 |
| + Barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Empty Crude oil barrel · 0.2 Seconds
Crude oil barrel × 1 → Crude oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 151 × Crude oil. This recipe produces 50 per operation, so you need 4 operations. That produces 200 in total, leaving 49 extra. The direct material list is Crude oil barrel × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.