Factorio · Circuit logic and displays | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Circuit logic and displays, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Arithmetic combinator
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Copper cable | 5 | 300 |
| − Electronic circuit | 5 | 300 |
| + Arithmetic combinator | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Arithmetic combinator · 0.5 Seconds
Copper cable × 5 + Electronic circuit × 5 → Arithmetic combinator × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Arithmetic combinator. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper cable × 20 and Electronic circuit × 20.
Check the source ↗ · 2.0.77 base
Decider combinator
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Copper cable | 5 | 300 |
| − Electronic circuit | 5 | 300 |
| + Decider combinator | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Decider combinator · 0.5 Seconds
Copper cable × 5 + Electronic circuit × 5 → Decider combinator × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Decider combinator. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper cable × 20 and Electronic circuit × 20.
Check the source ↗ · 2.0.77 base
Selector combinator
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 2 | 120 |
| − Decider combinator | 5 | 300 |
| + Selector combinator | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Selector combinator · 0.5 Seconds
Advanced circuit × 2 + Decider combinator × 5 → Selector combinator × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Selector combinator. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 8 and Decider combinator × 20.
Check the source ↗ · 2.0.77 base
Constant combinator
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Copper cable | 5 | 300 |
| − Electronic circuit | 2 | 120 |
| + Constant combinator | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Constant combinator · 0.5 Seconds
Copper cable × 5 + Electronic circuit × 2 → Constant combinator × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Constant combinator. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper cable × 20 and Electronic circuit × 8.
Check the source ↗ · 2.0.77 base
Display panel
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 1 | 60 |
| − Electronic circuit | 1 | 60 |
| + Display panel | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Display panel · 0.5 Seconds
Iron plate × 1 + Electronic circuit × 1 → Display panel × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Display panel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 4 and Electronic circuit × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.