Elden Ring · Flail | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Requirements are checked for one-handed use only. Scaling grades refer to the source’s base weapon, without upgrade or affinity changes. The load calculator uses your entered maximum load; it does not infer Endurance, damage, buffs or two-handing rules.
Plan your scenario
Using this reference
For Flail, check each one-handed requirement before looking at weight and scaling grades. Meeting the requirements answers whether those listed thresholds are reached; it is not a damage estimate. A scaling grade describes the recorded base weapon, without selecting an upgrade path.
The load calculation adds this weapon to the other weight you enter. Use your actual maximum equip load to compare two choices fairly. If you change armor as well as the weapon, update the other-weight field rather than attributing the whole difference to the weapon.
Nightrider Flail
One-handed requirements: Str 10 · Dex 24 · Weight: 6
Base scaling grades: Str E · Dex C
Plan your scenario
Result
- Total equipped weight
- 26
- Equip load (%)
- 43.3333
- Strength: 10 / 10 — Requirements met
- Dexterity: 10 / 24 — Requirements still missing
Formula
one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load
A worked example
The listed Strength requirement for Nightrider Flail is 10. At 9, you are one point short; at 10, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.
One useful comparison
For Weight, Nightrider Flail is listed at 6, compared with 5.5 for Bastard's Stars: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Flail
One-handed requirements: Str 10 · Dex 18 · Weight: 5
Base scaling grades: Str D · Dex D
Plan your scenario
Result
- Total equipped weight
- 25
- Equip load (%)
- 41.6667
- Strength: 10 / 10 — Requirements met
- Dexterity: 10 / 18 — Requirements still missing
Formula
one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load
A worked example
The listed Strength requirement for Flail is 10. At 9, you are one point short; at 10, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.
One useful comparison
For Weight, Flail is listed at 5, compared with 5.5 for Bastard's Stars: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Family Heads
One-handed requirements: Str 8 · Dex 18 · Int 16 · Weight: 5.5
Base scaling grades: Str E · Dex C · Int E
Plan your scenario
Result
- Total equipped weight
- 25.5
- Equip load (%)
- 42.5
- Strength: 10 / 8 — Requirements met
- Dexterity: 10 / 18 — Requirements still missing
- Intelligence: 10 / 16 — Requirements still missing
Formula
one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load
A worked example
The listed Strength requirement for Family Heads is 8. At 7, you are one point short; at 8, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.
One useful comparison
For Weight, Family Heads is listed at 5.5, compared with 5 for Flail: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Bastard's Stars
One-handed requirements: Str 8 · Dex 22 · Int 22 · Weight: 5.5
Base scaling grades: Str E · Dex D · Int C
Plan your scenario
Result
- Total equipped weight
- 25.5
- Equip load (%)
- 42.5
- Strength: 10 / 8 — Requirements met
- Dexterity: 10 / 22 — Requirements still missing
- Intelligence: 10 / 22 — Requirements still missing
Formula
one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load
A worked example
The listed Strength requirement for Bastard's Stars is 8. At 7, you are one point short; at 8, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.
One useful comparison
For Weight, Bastard's Stars is listed at 5.5, compared with 5 for Flail: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Chainlink Flail
One-handed requirements: Str 18 · Dex 12 · Weight: 8
Base scaling grades: Str C · Dex E
Plan your scenario
Result
- Total equipped weight
- 28
- Equip load (%)
- 46.6667
- Strength: 10 / 18 — Requirements still missing
- Dexterity: 10 / 12 — Requirements still missing
Formula
one-handed requirement: entered stat ≥ required stat; equip load % = 100 × (weapon weight + other weight) / maximum load
A worked example
The listed Strength requirement for Chainlink Flail is 18. At 17, you are one point short; at 18, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.
One useful comparison
For Weight, Chainlink Flail is listed at 8, compared with 6 for Nightrider Flail: a difference of 2. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.