Dark Souls II

Claws (weapon) · Dark Souls II: Equipment requirements

Claws (weapon) · Strength 9 · Dexterity 10 · Intelligence 0 · Faith 0

What the data says

Claws (weapon)

Category
Claws

Requirements

  • Strength: 9
  • Dexterity: 10
  • Intelligence: 0
  • Faith: 0

Using this reference

For Claws (weapon), check the requirements against your current character before comparing bonuses. A requirement tells you whether a recorded condition is met; it does not measure the benefit of equipping the item. Enter your own values in the checker to see the remaining gap for each stat.

Keep requirements and performance separate when comparing alternatives. Two items can be equally accessible but behave differently in a build. The reference does not automatically apply temporary bonuses, class restrictions or special handling rules that are not present in its source fields.

A worked example

The listed Strength requirement for Claws (weapon) is 9. At 8, you are one point short; at 9, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

Plan your scenario

Requirements

  • Strength: Still needed 9
  • Dexterity: Still needed 10
  • Intelligence: Requirement met
  • Faith: Requirement met

This checks the listed base requirements only. It does not predict damage, scaling, buffs or special handling rules.

Side-by-side reference
DetailClaws (weapon)Bandit AxeDifference
CategoryClawsAxes—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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