Age of Empires II: Definitive Edition

Scout Cavalry · Age of Empires II: Definitive Edition: Unit costs and base values

Scout Cavalry · Food × 80

What the data says

Scout Cavalry

Base health
45
Base attack / Attack level
3
Melee armor
0
Pierce armor
2
Base range
0
Reload / attack interval (s)
2
Recipe / training time (s)
30
Line of sight
4
Direct ingredients · Output per craft: 1
DetailValue
Food80

Using this reference

Check the version of Scout Cavalry before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Scout Cavalry. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Food × 320.

One useful comparison

For Base health, Scout Cavalry is listed at 45, compared with 50 for Cavalry Archer: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Food × 80

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailScout CavalryArcherDifference
Base health453015
Base attack / Attack level34-1
Melee armor000
Pierce armor202
Base range04-4
Reload / attack interval (s)220
Recipe / training time (s)3035-5
Line of sight46-2

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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