Age of Empires II: Definitive Edition
Crossbowman · Age of Empires II: Definitive Edition: Unit costs and base values
Crossbowman · Gold × 45 + Wood × 25
What the data says
Crossbowman
- Base health
- 35
- Base attack / Attack level
- 5
- Melee armor
- 0
- Pierce armor
- 0
- Base range
- 5
- Reload / attack interval (s)
- 2
- Recipe / training time (s)
- 27
- Line of sight
- 7
| Detail | Value |
|---|---|
| Gold | 45 |
| Wood | 25 |
Using this reference
Check the version of Crossbowman before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Crossbowman. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Gold × 180 and Wood × 100.
One useful comparison
For Base health, Crossbowman is listed at 35, compared with 30 for Archer: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- Gold × 45
- Wood × 25
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Crossbowman | Archer | Difference |
|---|---|---|---|
| Base health | 35 | 30 | 5 |
| Base attack / Attack level | 5 | 4 | 1 |
| Melee armor | 0 | 0 | 0 |
| Pierce armor | 0 | 0 | 0 |
| Base range | 5 | 4 | 1 |
| Reload / attack interval (s) | 2 | 2 | 0 |
| Recipe / training time (s) | 27 | 35 | -8 |
| Line of sight | 7 | 6 | 1 |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Age of Empires II: Definitive Edition · Sources and snapshot ↗
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