Netslide

Can I rotate individual tiles in Netslide?

No. Netslide moves entire rows and columns rather than rotating one tile. Tiles wrap around to the other end of the moved line. Restore one connected loop-free network using these shifts.

Worked example

Moving one row can align a connection there while breaking connections in columns. Recheck every boundary touched by the shifted row.

What to check on your board

Apply the rule above to your current board, then verify the remaining puzzle constraints. The example explains a local deduction; it is not a solution to every randomly generated board.

Checking your next move

Before a shift, identify every connection crossing the moved row or column. After the shift, inspect those crossings again, including the wrapped end. A move that improves one section can detach another, so check the whole network after local alignment.

Using this reference

For Netslide, read the rule and the worked example together before opening the game. Separate what the rule explicitly requires from what only seems likely on the current board. A useful next move is one you can explain from the visible constraints, not merely a pattern that looks familiar.

If you get stuck, isolate a smaller part of the position and list what is still possible there. After a move, check the affected rows, regions or connections again. The reference explains the documented rules; progress, controls and save behavior belong to the linked game.

Read the developer’s manual ↗ · Open the developer’s browser version ↗

Manual inspected: · Simon Tatham & contributors · MIT

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