Valheim

Huntsman Bow · Valheim: Ingredients and crafting planner

Huntsman Bow · Finewood × 10 + Iron × 20 + Feathers × 10 + Deer Hide × 2

What the data says

Huntsman Bow

Production station
Forge
Minimum station level
1
Maximum item quality
4
Direct ingredients · Output per craft: 1
DetailValue
Finewood10
Iron20
Feathers10
Deer Hide2

Using this reference

Before gathering materials for Huntsman Bow, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Huntsman Bow. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Finewood × 40, Iron × 80, Feathers × 40, and Deer Hide × 8.

One useful comparison

For Minimum station level, Huntsman Bow is listed at 1, compared with 2 for Draugr Fang: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Finewood × 10
  • Iron × 20
  • Feathers × 10
  • Deer Hide × 2

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailHuntsman BowHammerDifference
Production stationForge(hand / no station)—
Maximum item quality431

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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