Valheim
Bronze Sword · Valheim: Ingredients and crafting planner
Bronze Sword · Wood × 2 + Bronze × 8 + Leather Scraps × 2
What the data says
Bronze Sword
- Production station
- Forge
- Minimum station level
- 1
- Maximum item quality
- 4
| Detail | Value |
|---|---|
| Wood | 2 |
| Bronze | 8 |
| Leather Scraps | 2 |
Using this reference
Before gathering materials for Bronze Sword, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.
Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.
A worked example
Suppose you want 4 × Bronze Sword. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wood × 8, Bronze × 32, and Leather Scraps × 8.
One useful comparison
For Minimum station level, Bronze Sword is listed at 1, compared with 2 for Iron Axe: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- Wood × 2
- Bronze × 8
- Leather Scraps × 2
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Bronze Sword | Hammer | Difference |
|---|---|---|---|
| Production station | Forge | (hand / no station) | — |
| Maximum item quality | 4 | 3 | 1 |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
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