Stardew Valley · summer | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

For summer, treat the planting day as day zero of the growth interval: the first harvest is planting day plus the listed growth time. Later dates use the regrowth interval where one is recorded. The calendar stops at day 28 and does not carry the plant into another season.

Compare the last listed harvest with the season you intend to use. The schedule is a baseline without growth-speed adjustments. Sale price and seed cost are separate fields; counting harvest dates alone does not calculate net profit, crop quality or the value of processing the harvest.

Melon

Seasons
Summer
Days to maturity
12
Days between harvests
—
Price
250

Seeds: Melon Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 80g
  • JojaMart: 100g

Harvests in this window

13

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Tomato

Seasons
Summer
Days to maturity
11
Days between harvests
4
Price
60

Seeds: Tomato Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 50g
  • JojaMart: 63g

Harvests in this window

12 · 16 · 20 · 24 · 28

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Blueberry

Seasons
Summer
Days to maturity
13
Days between harvests
4
Price
50

Seeds: Blueberry Seeds · Minimum items per harvest: 3

Seed purchase price

  • Pierre's: 80g
  • JojaMart: 100g

Harvests in this window

14 · 18 · 22 · 26

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Hot Pepper

Seasons
Summer
Days to maturity
5
Days between harvests
3
Price
40

Seeds: Pepper Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 40g
  • JojaMart: 50g

Harvests in this window

6 · 9 · 12 · 15 · 18 · 21 · 24 · 27

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Radish

Seasons
Summer
Days to maturity
6
Days between harvests
—
Price
90

Seeds: Radish Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 40g
  • JojaMart: 50g

Harvests in this window

7

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Red Cabbage

Seasons
Summer
Days to maturity
9
Days between harvests
—
Price
260

Seeds: Red Cabbage Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 100g
  • JojaMart: 125g

Harvests in this window

10

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Starfruit

Seasons
Summer
Days to maturity
13
Days between harvests
—
Price
750

Seeds: Starfruit Seeds · Minimum items per harvest: 1

Seed purchase price

  • Oasis: 400g

Harvests in this window

14

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Hops

Seasons
Summer
Days to maturity
11
Days between harvests
1
Price
25

Seeds: Hops Starter · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 60g
  • JojaMart: 75g

Harvests in this window

12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25 · 26 · 27 · 28

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Poppy

Seasons
Summer
Days to maturity
7
Days between harvests
—
Price
140

Seeds: Poppy Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 100g
  • JojaMart: 125g

Harvests in this window

8

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Summer Spangle

Seasons
Summer
Days to maturity
8
Days between harvests
—
Price
90

Seeds: Spangle Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 50g
  • JojaMart: 63g

Harvests in this window

9

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Summer Squash

Seasons
Summer
Days to maturity
6
Days between harvests
3
Price
45

Seeds: Summer Squash Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 40g
  • JojaMart: 50g

Harvests in this window

7 · 10 · 13 · 16 · 19 · 22 · 25 · 28

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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