Slay the Spire 2
Boot Sequence · Slay the Spire 2: Cost and base card values
Boot Sequence · Base resource cost: 0 · Card type: Skill · Rarity: Uncommon
What the data says
Boot Sequence
- Base resource cost
- 0
- Card type
- Skill
- Rarity
- Uncommon
- Character / card pool
- defect
- Target class
- Self
- Base block
- 10
- Keywords
- Exhaust · Innate
Source upgrade fields (not applied automatically)
- Base block
- 3
Using this reference
Before adding Boot Sequence to a deck, read its cost alongside its type, target and recorded mechanics. A cheap card is not automatically efficient if it needs another card to do useful work. Likewise, a more expensive card may fill a role that your current list lacks.
Compare cards within the same ruleset and character or class restrictions. If an upgraded form is listed, compare that form separately rather than mixing its values with the base card. These fields help you inspect a choice; they do not simulate draw order, a full turn or an opponent’s response.
One useful comparison
For Base resource cost, Boot Sequence is listed at 0, compared with 1 for Ball Lightning: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
| Detail | Boot Sequence | Abrasive | Difference |
|---|---|---|---|
| Base resource cost | 0 | 3 | -3 |
| Card type | Skill | Power | — |
| Rarity | Uncommon | Rare | — |
| Character / card pool | defect | silent | — |
| Target class | Self | Self | — |
| Keywords | Exhaust · Innate | Sly | — |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Slay the Spire 2 · Sources and snapshot ↗
Snapshot reviewed: