Slay the Spire 2

Boot Sequence · Slay the Spire 2: Cost and base card values

Boot Sequence · Base resource cost: 0 · Card type: Skill · Rarity: Uncommon

What the data says

Boot Sequence

Base resource cost
0
Card type
Skill
Rarity
Uncommon
Character / card pool
defect
Target class
Self
Base block
10
Keywords
Exhaust · Innate

Source upgrade fields (not applied automatically)

Base block
3

Using this reference

Before adding Boot Sequence to a deck, read its cost alongside its type, target and recorded mechanics. A cheap card is not automatically efficient if it needs another card to do useful work. Likewise, a more expensive card may fill a role that your current list lacks.

Compare cards within the same ruleset and character or class restrictions. If an upgraded form is listed, compare that form separately rather than mixing its values with the base card. These fields help you inspect a choice; they do not simulate draw order, a full turn or an opponent’s response.

One useful comparison

For Base resource cost, Boot Sequence is listed at 0, compared with 1 for Ball Lightning: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailBoot SequenceAbrasiveDifference
Base resource cost03-3
Card typeSkillPower—
RarityUncommonRare—
Character / card pooldefectsilent—
Target classSelfSelf—
KeywordsExhaust · InnateSly—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

Slay the Spire 2 · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →