Satisfactory · Uranium processing | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Uranium processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Uranium

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Bauxite48 480
+ Uranium12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Uranium Ore (Bauxite) · 6 Seconds

Reanimated SAM × 1 + Bauxite × 48 → Uranium × 12

Station: Converter

A worked example

Suppose you want 37 × Uranium. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Bauxite × 192.

Check the source ↗ · 1.0 snapshot

Encased Uranium Cell

25 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Uranium10 50
− Concrete3 15
− Sulfuric Acid8 m³40
+ Encased Uranium Cell5 25
+ Sulfuric Acid2 m³10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Encased Uranium Cell · 12 Seconds

Uranium × 10 + Concrete × 3 + Sulfuric Acid × 8 → Encased Uranium Cell × 5 + Sulfuric Acid × 2

Station: Blender

Alternate: Infused Uranium Cell · 12 Seconds

Uranium × 5 + Silica × 3 + Sulfur × 5 + Quickwire × 15 → Encased Uranium Cell × 4

Station: Manufacturer

A worked example

Suppose you want 16 × Encased Uranium Cell. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Uranium × 40, Concrete × 12, and Sulfuric Acid × 32.

Check the source ↗ · 1.0 snapshot

Uranium Fuel Rod

0.4 per minute · Buildings needed (rounded up): 150

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Encased Uranium Cell50 20
− Encased Industrial Beam3 1.2
− Electromagnetic Control Rod5 2
+ Uranium Fuel Rod1 0.4

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Uranium Fuel Rod · 150 Seconds

Encased Uranium Cell × 50 + Encased Industrial Beam × 3 + Electromagnetic Control Rod × 5 → Uranium Fuel Rod × 1

Station: Manufacturer

Alternate: Uranium Fuel Unit · 300 Seconds

Encased Uranium Cell × 100 + Electromagnetic Control Rod × 10 + Crystal Oscillator × 3 + Rotor × 10 → Uranium Fuel Rod × 3

Station: Manufacturer

A worked example

Suppose you want 4 × Uranium Fuel Rod. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Encased Uranium Cell × 200, Encased Industrial Beam × 12, and Electromagnetic Control Rod × 20.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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