Satisfactory · Uranium processing | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Uranium processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Uranium
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Bauxite | 48 | 480 |
| + Uranium | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Uranium Ore (Bauxite) · 6 Seconds
Reanimated SAM × 1 + Bauxite × 48 → Uranium × 12
Station: Converter
A worked example
Suppose you want 37 × Uranium. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Bauxite × 192.
Check the source ↗ · 1.0 snapshot
Encased Uranium Cell
25 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Uranium | 10 | 50 |
| − Concrete | 3 | 15 |
| − Sulfuric Acid | 8 m³ | 40 |
| + Encased Uranium Cell | 5 | 25 |
| + Sulfuric Acid | 2 m³ | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Encased Uranium Cell · 12 Seconds
Uranium × 10 + Concrete × 3 + Sulfuric Acid × 8 → Encased Uranium Cell × 5 + Sulfuric Acid × 2
Station: Blender
Alternate: Infused Uranium Cell · 12 Seconds
Uranium × 5 + Silica × 3 + Sulfur × 5 + Quickwire × 15 → Encased Uranium Cell × 4
Station: Manufacturer
A worked example
Suppose you want 16 × Encased Uranium Cell. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Uranium × 40, Concrete × 12, and Sulfuric Acid × 32.
Check the source ↗ · 1.0 snapshot
Uranium Fuel Rod
0.4 per minute · Buildings needed (rounded up): 150
| Source data | Batches | per minute |
|---|---|---|
| − Encased Uranium Cell | 50 | 20 |
| − Encased Industrial Beam | 3 | 1.2 |
| − Electromagnetic Control Rod | 5 | 2 |
| + Uranium Fuel Rod | 1 | 0.4 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Uranium Fuel Rod · 150 Seconds
Encased Uranium Cell × 50 + Encased Industrial Beam × 3 + Electromagnetic Control Rod × 5 → Uranium Fuel Rod × 1
Station: Manufacturer
Alternate: Uranium Fuel Unit · 300 Seconds
Encased Uranium Cell × 100 + Electromagnetic Control Rod × 10 + Crystal Oscillator × 3 + Rotor × 10 → Uranium Fuel Rod × 3
Station: Manufacturer
A worked example
Suppose you want 4 × Uranium Fuel Rod. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Encased Uranium Cell × 200, Encased Industrial Beam × 12, and Electromagnetic Control Rod × 20.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.